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| (Nie pokazano 41 wersji pomiędzy niniejszymi.) |
| Linia 1: |
Linia 1: |
| - | {|
| + | W grze Tauri World istnieje sieć zależności między jednostkami, budynkami oraz technologiami. Aby stworzyć większość obiektów, należy wcześniej przebadać odpowiednie technologie w laboratorium i/lub zbudować odpowiednie budynki na wyspie. |
| - | ! Nazwa objektu
| + | <br><br> |
| - | ! Poziom objektu
| + | == Wymagania dla budowy budynków == |
| - | ! Objekt wymagany
| + | Do konstrukcji wielu budynków (lub ich wyższych poziomów) niezbędne jest posiadanie innych budynków na określonym poziomie na danej wyspie.<br> |
| - | ! Poziom wymaganego objektu
| + | Lista wymagań dla każdego z budynków prezentowana jest na ekranie budowy nowego budynku. |
| - | |- class="odd"
| + | <br><br> |
| - | | Airscrew engine
| + | == Wymagania dla badania technologii == |
| - | | class="nowrap" align="right" | 1
| + | Znajomość technologii jest globalna dla całej planety - jeśli przebadasz ją na jednej wyspie, wszystkie wyspy tej planety mogą z niej korzystać. |
| - | | AGE I
| + | Wszystkie technologie wraz z indywidualnymi wymaganiami są prezentowane w zakładce <b>Technologie</b> budynku <b>Laboratorium</b>, na tooltipie pokazującym się po przesunięciu kursora myszy na dowolną technologię.<br> |
| - | | class="nowrap" align="right" | 1
| + | Każda technologia wymaga określonej liczby naukowców w laboratorium na danej wyspie.<br> |
| - | |- class="even"
| + | Wiele zaawansowanych technologii wymaga dodatkowo określonych poziomów innych technologii przebadanych wcześniej. |
| - | | Airscrew engine
| + | <br><br> |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | == Wymagania dla tworzenia jednostek == |
| - | | class="nowrap" align="right" | 1
| + | Wszystkie bardziej zaawansowane jednostki posiadają wymagania w postaci przebadanych poziomów pewnych technologii. |
| - | |- class="odd"
| + | Lista wymagań dla każdej jednostki jest prezentowana w odpowiednio nazwanych zakładkach w budynku <b>Laboratorium</b>: |
| - | | Internal combustion
| + | *'''Jednostki lądowe''' |
| - | | class="nowrap" align="right" | 1
| + | *'''Statki''' |
| - | | Laboratory
| + | *'''Systemy Obronne''' |
| - | | class="nowrap" align="right" | 2
| + | *'''Moduły Fortecy''' |
| - | |- class="even"
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Airscrew engine
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE I
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE I
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Magnetic drive
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="even"
| + | |
| - | | Magnetic drive
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence Field Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence Field Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Defence Field Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="odd"
| + | |
| - | | Defence Field Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="odd"
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence Field Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="odd"
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="odd"
| + | |
| - | | Dative System
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Dative System
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="odd"
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="even"
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Extraction systems
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 14
| + | |
| - | |- class="even"
| + | |
| - | | Extraction systems
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Extraction systems
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="odd"
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Wind Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Wind Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 14
| + | |
| - | |- class="odd"
| + | |
| - | | Rocket Drive Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Rocket Drive Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="odd"
| + | |
| - | | Rocket Drive Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="even"
| + | |
| - | | Teleport Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="odd"
| + | |
| - | | Teleport Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE IV
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="odd"
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE IV
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 17
| + | |
| - | |- class="odd"
| + | |
| - | | Build of Fortress - Super Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | |- class="even"
| + | |
| - | | Build of Fortress - Super Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Teleport Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Build of Fortress - Super Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 19
| + | |
| - | |- class="even"
| + | |
| - | | Build of Fortress - Super Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | City police
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Light infantry
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Light infantry
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Heavy infantry
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy infantry
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Heavy infantry
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Light machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Light machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Light machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Light machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Heavy machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Heavy machine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Heavy Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Better armour
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="even"
| + | |
| - | | Heavy Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Heavy Armoured Vehicle
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Counter-Espionage
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Counter-Espionage
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Energetic Balloon
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="even"
| + | |
| - | | Energetic Balloon
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wind Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Light Jet-Fighter
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Light Jet-Fighter
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Airscrew engine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy Jet-Fighter
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Heavy Jet-Fighter
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy Jet-Fighter
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Torpedo-Boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Torpedo-Boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Torpedo-Boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Frigate
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Frigate
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic drive
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Frigate
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Frigate
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Frigate
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="even"
| + | |
| - | | Cruiser
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Cruiser
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Cruiser
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Cruiser
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | Battleship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Battleship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Battleship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 14
| + | |
| - | |- class="odd"
| + | |
| - | | Battleship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | Raider
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="odd"
| + | |
| - | | Raider
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic drive
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Raider
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Raider
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Raider
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Little Cargo Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Little Cargo Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Big Cargo Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Big Cargo Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Big Cargo Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Big Cargo Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic drive
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Big Cargo Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Colonization Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Colonization Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Colonization Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Colonization Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Recconaissance Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Recconaissance Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Recconaissance Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Recconaissance Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Spy Balloons
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Spy Balloons
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Spy Balloons
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Wooden armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic drive
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="odd"
| + | |
| - | | Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Picker
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Picker
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Picker
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Picker
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Extraction systems
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Refinery
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Refinery
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Refinery
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Extraction systems
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Refinery
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Interplanetary Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Interplanetary Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Rocket Drive Technology
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Interplanetary Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="even"
| + | |
| - | | Interplanetary Ship
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Command interplanetary
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Monitions
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Monitions
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Anti-Monitions
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Anti-Monitions
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Steel armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Light defencive gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Hight defencive gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Magnetic gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Magnetic gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Defencive tower
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Defencive tower
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Impulse gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Impulse gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Impulse gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Heavy magnetic gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy magnetic gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Heavy magnetic gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy impulsegun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Heavy impulsegun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy impulsegun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Heavy Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Heavy Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy Soung Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="even"
| + | |
| - | | Heavy Soung Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Heavy Soung Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Spy
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Spy
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Spy
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Land units arms
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Interplanetary ship - motor
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | Interplanetary ship - motor
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Command interplanetary
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Interplanetary ship - motor
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Interplanetary ship - motor
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Rocket Drive Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="odd"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="odd"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="odd"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | |- class="even"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | |- class="odd"
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Guild
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 14
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 19
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 22
| + | |
| - | |- class="odd"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="odd"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="odd"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 25
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="odd"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 30
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 30
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | |- class="odd"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 11
| + | |
| - | |- class="odd"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="even"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="odd"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 24
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | |- class="even"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 27
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | |- class="odd"
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 30
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 23
| + | |
| - | |- class="even"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Defence Field Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="even"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 25
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="odd"
| + | |
| - | | Defence area
| + | |
| - | | class="nowrap" align="right" | 30
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="even"
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="odd"
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 25
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="even"
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 30
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="odd"
| + | |
| - | | Bunker
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Bunker
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Bunker
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="even"
| + | |
| - | | Bunker
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="odd"
| + | |
| - | | Bunker
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 14
| + | |
| - | |- class="even"
| + | |
| - | | Bunker
| + | |
| - | | class="nowrap" align="right" | 25
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="odd"
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | | Metalworks
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="even"
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Barracks
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Airscrew engine
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Sawmill
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Dative System
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Dative System
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 11
| + | |
| - | |- class="even"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="even"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | | Dative System
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 14
| + | |
| - | |- class="even"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Dative System
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 24
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 17
| + | |
| - | |- class="even"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 27
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | |- class="odd"
| + | |
| - | | Gun
| + | |
| - | | class="nowrap" align="right" | 30
| + | |
| - | | Dative System
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="odd"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="even"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | |- class="even"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="even"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 25
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 17
| + | |
| - | |- class="odd"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 25
| + | |
| - | | Secret service
| + | |
| - | | class="nowrap" align="right" | 8
| + | |
| - | |- class="even"
| + | |
| - | | BalloonsBuild
| + | |
| - | | class="nowrap" align="right" | 30
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | |- class="odd"
| + | |
| - | | Admiralty
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Senate
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | Admiralty
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="odd"
| + | |
| - | | Admiralty
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | |- class="even"
| + | |
| - | | Admiralty
| + | |
| - | | class="nowrap" align="right" | 10
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="odd"
| + | |
| - | | Admiralty
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |- class="even"
| + | |
| - | | Admiralty
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 20
| + | |
| - | |- class="odd"
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="even"
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="even"
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | City
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Warehouse
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="even"
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Windmill
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 15
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 18
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 21
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 7
| + | |
| - | |- class="even"
| + | |
| - | | Cristals works
| + | |
| - | | class="nowrap" align="right" | 23
| + | |
| - | | Magnetic energy
| + | |
| - | | class="nowrap" align="right" | 9
| + | |
| - | |- class="odd"
| + | |
| - | | Command interplanetary
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="even"
| + | |
| - | | Command interplanetary
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Command interplanetary
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Rocket Drive Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Teleport
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="odd"
| + | |
| - | | Teleport
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Teleport
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Teleport Technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Repair
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Repair
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Repair
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Defense Guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 11
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Defense Guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Defense Guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Defense Guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Pulse power arms
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Defense Guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Heavy guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Sound arms technology
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Heavy guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Heavy guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 13
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Heavy guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Heavy guns
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Super gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of Fortress - Super Gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Super gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Super gun
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 14
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 11
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Tow boat
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Build of Fortress
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | Fly fortress - Armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Shipyard
| + | |
| - | | class="nowrap" align="right" | 11
| + | |
| - | |- class="even"
| + | |
| - | | Fly fortress - Armour
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Platform
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="odd"
| + | |
| - | | AGE I
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Internal combustion
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Fleets control technology
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Counter-espionage
| + | |
| - | | class="nowrap" align="right" | 4
| + | |
| - | |- class="odd"
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Colonization technology
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | |- class="even"
| + | |
| - | | AGE II
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 6
| + | |
| - | |- class="odd"
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 12
| + | |
| - | |- class="even"
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Magnetic arms
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Eleboration new ships units
| + | |
| - | | class="nowrap" align="right" | 5
| + | |
| - | |- class="even"
| + | |
| - | | AGE III
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Elaboration new land units
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="odd"
| + | |
| - | | AGE IV
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Rocket Drive Technology
| + | |
| - | | class="nowrap" align="right" | 3
| + | |
| - | |- class="even"
| + | |
| - | | AGE IV
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Extraction systems
| + | |
| - | | class="nowrap" align="right" | 2
| + | |
| - | |- class="odd"
| + | |
| - | | AGE IV
| + | |
| - | | class="nowrap" align="right" | 1
| + | |
| - | | Laboratory
| + | |
| - | | class="nowrap" align="right" | 16
| + | |
| - | |}
| + | |
W grze Tauri World istnieje sieć zależności między jednostkami, budynkami oraz technologiami. Aby stworzyć większość obiektów, należy wcześniej przebadać odpowiednie technologie w laboratorium i/lub zbudować odpowiednie budynki na wyspie.
Do konstrukcji wielu budynków (lub ich wyższych poziomów) niezbędne jest posiadanie innych budynków na określonym poziomie na danej wyspie.
Lista wymagań dla każdego z budynków prezentowana jest na ekranie budowy nowego budynku.
Znajomość technologii jest globalna dla całej planety - jeśli przebadasz ją na jednej wyspie, wszystkie wyspy tej planety mogą z niej korzystać.
Wszystkie technologie wraz z indywidualnymi wymaganiami są prezentowane w zakładce Technologie budynku Laboratorium, na tooltipie pokazującym się po przesunięciu kursora myszy na dowolną technologię.
Każda technologia wymaga określonej liczby naukowców w laboratorium na danej wyspie.
Wiele zaawansowanych technologii wymaga dodatkowo określonych poziomów innych technologii przebadanych wcześniej.
Wszystkie bardziej zaawansowane jednostki posiadają wymagania w postaci przebadanych poziomów pewnych technologii.
Lista wymagań dla każdej jednostki jest prezentowana w odpowiednio nazwanych zakładkach w budynku Laboratorium: