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Linia 1: Linia 1:
-
{| id="table_results" class="data"
+
{|
! Nazwa objektu
! Nazwa objektu
! Poziom objektu
! Poziom objektu
-
! Wymagany objekt
+
! Objekt wymagany
! Poziom wymaganego objektu
! Poziom wymaganego objektu
|- class="odd"
|- class="odd"
Linia 15: Linia 15:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 2
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 3
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 4
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 5
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 6
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 7
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 8
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 9
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 10
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 11
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 12
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 13
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 14
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 15
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 16
 
-
| Airscrew engine
 
-
| class="nowrap" align="right" | 15
 
-
|- class="even"
 
| Internal combustion
| Internal combustion
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 1
 
-
| Airscrew engine
 
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="even"
|- class="even"
Linia 105: Linia 25:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Internal combustion
 
-
| class="nowrap" align="right" | 2
 
| Internal combustion
| Internal combustion
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Airscrew engine
-
| Internal combustion
+
-
| class="nowrap" align="right" | 3
+
-
| Internal combustion
+
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 4
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 5
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 6
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 7
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 8
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 9
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 10
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 11
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 12
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 13
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 14
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 15
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Wooden armour
 
-
| class="nowrap" align="right" | 1
 
-
| AGE I
 
-
| class="nowrap" align="right" | 1
 
|- class="even"
|- class="even"
| Wooden armour
| Wooden armour
Linia 185: Linia 35:
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="odd"
|- class="odd"
-
| Wooden armour
 
-
| class="nowrap" align="right" | 2
 
| Wooden armour
| Wooden armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| AGE I
-
| Wooden armour
+
| class="nowrap" align="right" | 1
-
| class="nowrap" align="right" | 3
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 2
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 4
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 3
+
-
|- class="even"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 5
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 4
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 6
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 5
+
-
|- class="even"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 7
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 6
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 8
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 7
+
-
|- class="even"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 9
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 8
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 10
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 9
+
-
|- class="even"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 11
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 10
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 12
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 11
+
-
|- class="even"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 13
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 12
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 14
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 13
+
-
|- class="even"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 15
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 14
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 16
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 15
+
-
|- class="even"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 17
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 16
+
-
|- class="odd"
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 18
+
-
| Wooden armour
+
-
| class="nowrap" align="right" | 17
+
|- class="even"
|- class="even"
| Fleets control technology
| Fleets control technology
Linia 279: Linia 49:
| AGE I
| AGE I
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 2
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 3
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 2
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 4
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 3
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 5
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 6
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 7
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 8
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 9
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 10
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 11
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 12
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 13
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 14
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 15
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 16
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 17
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 18
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 19
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 20
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 21
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 20
 
|- class="even"
|- class="even"
| Better armour
| Better armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Fleets control technology
+
| Wooden armour
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="odd"
|- class="odd"
-
| Better armour
 
-
| class="nowrap" align="right" | 1
 
-
| Wooden armour
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
| Better armour
| Better armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="odd"
+
|- class="even"
-
| Better armour
+
-
| class="nowrap" align="right" | 2
+
| Better armour
| Better armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Fleets control technology
-
| Better armour
+
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
| Better armour
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 4
 
-
| Better armour
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 5
 
-
| Better armour
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 6
 
-
| Better armour
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 7
 
-
| Better armour
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 8
 
-
| Better armour
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 9
 
-
| Better armour
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 10
 
-
| Better armour
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 11
 
-
| Better armour
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 12
 
-
| Better armour
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 13
 
-
| Better armour
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 14
 
-
| Better armour
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Better armour
 
-
| class="nowrap" align="right" | 15
 
-
| Better armour
 
-
| class="nowrap" align="right" | 14
 
|- class="odd"
|- class="odd"
-
| Colonization technology
 
-
| class="nowrap" align="right" | 1
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
| Colonization technology
| Colonization technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="odd"
 
-
| Colonization technology
 
-
| class="nowrap" align="right" | 1
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 3
 
|- class="even"
|- class="even"
| Colonization technology
| Colonization technology
Linia 485: Linia 75:
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
|- class="odd"
|- class="odd"
-
| Colonization technology
 
-
| class="nowrap" align="right" | 2
 
| Colonization technology
| Colonization technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Counter-espionage
-
| Colonization technology
+
-
| class="nowrap" align="right" | 3
+
-
| Colonization technology
+
-
| class="nowrap" align="right" | 2
+
-
|- class="odd"
+
-
| Colonization technology
+
-
| class="nowrap" align="right" | 4
+
-
| Colonization technology
+
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="even"
|- class="even"
| Colonization technology
| Colonization technology
-
| class="nowrap" align="right" | 5
+
| class="nowrap" align="right" | 1
-
| Colonization technology
+
| Internal combustion
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
 
|- class="odd"
|- class="odd"
-
| Colonization technology
 
-
| class="nowrap" align="right" | 6
 
-
| Colonization technology
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
| Colonization technology
| Colonization technology
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
| AGE III
| AGE III
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
 
-
| Colonization technology
 
-
| class="nowrap" align="right" | 7
 
-
| Colonization technology
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 1
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 2
 
|- class="even"
|- class="even"
| Counter-espionage
| Counter-espionage
Linia 536: Linia 95:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 2
 
| Counter-espionage
| Counter-espionage
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Fleets control technology
-
| Counter-espionage
+
-
| class="nowrap" align="right" | 3
+
-
| Counter-espionage
+
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 4
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 3
 
|- class="even"
|- class="even"
| Counter-espionage
| Counter-espionage
-
| class="nowrap" align="right" | 5
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 6
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 7
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 8
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 9
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 10
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 11
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 12
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 13
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 14
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 15
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 16
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 15
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 17
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 16
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 18
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 17
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 19
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 18
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 20
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 19
 
-
|- class="even"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 21
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 20
 
-
|- class="odd"
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 22
 
-
| Counter-espionage
 
-
| class="nowrap" align="right" | 21
 
-
|- class="even"
 
-
| Magnetic drive
 
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Magnetic energy
+
| Laboratory
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="odd"
|- class="odd"
Linia 651: Linia 110:
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
|- class="even"
|- class="even"
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 2
 
| Magnetic drive
| Magnetic drive
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
| Magnetic energy
-
| Magnetic drive
+
-
| class="nowrap" align="right" | 3
+
-
| Magnetic drive
+
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="even"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 4
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 3
 
|- class="odd"
|- class="odd"
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 5
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 6
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 7
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 8
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 9
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 10
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 11
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 12
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 13
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 14
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 15
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 1
 
-
| AGE II
 
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
| Magnetic energy
| Magnetic energy
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Defence Field Technology
| Defence Field Technology
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 2
 
-
| Magnetic energy
 
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
| Magnetic energy
| Magnetic energy
-
| class="nowrap" align="right" | 3
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 4
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 5
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 6
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 7
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 8
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 9
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 10
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 11
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 12
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 13
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 14
 
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Steel armour
 
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="odd"
|- class="odd"
-
| Steel armour
+
| Magnetic energy
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| AGE II
| AGE II
Linia 812: Linia 131:
|- class="even"
|- class="even"
| Steel armour
| Steel armour
-
| class="nowrap" align="right" | 2
+
| class="nowrap" align="right" | 1
-
| Steel armour
+
| AGE II
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
| Steel armour
| Steel armour
-
| class="nowrap" align="right" | 3
+
| class="nowrap" align="right" | 1
-
| Steel armour
+
| Laboratory
-
| class="nowrap" align="right" | 2
+
-
|- class="even"
+
-
| Steel armour
+
-
| class="nowrap" align="right" | 4
+
-
| Steel armour
+
-
| class="nowrap" align="right" | 3
+
-
|- class="odd"
+
-
| Steel armour
+
-
| class="nowrap" align="right" | 5
+
-
| Steel armour
+
-
| class="nowrap" align="right" | 4
+
-
|- class="even"
+
-
| Steel armour
+
-
| class="nowrap" align="right" | 6
+
-
| Steel armour
+
-
| class="nowrap" align="right" | 5
+
-
|- class="odd"
+
-
| Steel armour
+
-
| class="nowrap" align="right" | 7
+
-
| Steel armour
+
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="even"
|- class="even"
-
| Steel armour
 
-
| class="nowrap" align="right" | 8
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 9
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 10
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 11
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 12
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 13
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 14
 
-
| Steel armour
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
| Land units arms
| Land units arms
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Steel armour
| Steel armour
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="even"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 1
 
-
| Better armour
 
-
| class="nowrap" align="right" | 2
 
|- class="odd"
|- class="odd"
| Land units arms
| Land units arms
Linia 896: Linia 155:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Land units arms
 
-
| class="nowrap" align="right" | 2
 
| Land units arms
| Land units arms
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Better armour
-
| Land units arms
+
-
| class="nowrap" align="right" | 3
+
-
| Land units arms
+
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 4
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 5
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 6
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 7
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 8
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 9
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 10
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 11
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 12
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 13
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 14
 
-
| Land units arms
 
-
| class="nowrap" align="right" | 13
 
|- class="even"
|- class="even"
| Defence Field Technology
| Defence Field Technology
Linia 969: Linia 168:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| AGE II
| AGE II
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 1
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 1
 
-
| Defence Field Technology
 
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
Linia 986: Linia 175:
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="odd"
|- class="odd"
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
| Elaboration new land units
| Elaboration new land units
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Land units arms
| Land units arms
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
+
|- class="even"
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 2
+
| Elaboration new land units
| Elaboration new land units
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Laboratory
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 3
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 2
+
-
|- class="odd"
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 4
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 3
+
-
|- class="even"
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 5
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 4
+
-
|- class="odd"
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 6
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 5
+
-
|- class="even"
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 7
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 6
+
-
|- class="odd"
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 8
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 7
+
-
|- class="even"
+
-
| Elaboration new land units
+
-
| class="nowrap" align="right" | 9
+
-
| Elaboration new land units
+
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
|- class="odd"
|- class="odd"
| Elaboration new land units
| Elaboration new land units
-
| class="nowrap" align="right" | 10
+
| class="nowrap" align="right" | 1
-
| Elaboration new land units
+
| Eleboration new ships units
-
| class="nowrap" align="right" | 9
+
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
| Elaboration new land units
| Elaboration new land units
-
| class="nowrap" align="right" | 11
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 12
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 13
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 14
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 15
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 16
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 15
 
-
|- class="even"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 17
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 16
 
-
|- class="odd"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 18
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 17
 
-
|- class="even"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 19
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 18
 
-
|- class="odd"
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 20
 
-
| Elaboration new land units
 
-
| class="nowrap" align="right" | 19
 
-
|- class="even"
 
-
| Eleboration new ships units
 
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Laboratory
+
| Defence Field Technology
-
| class="nowrap" align="right" | 8
+
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
| Eleboration new ships units
| Eleboration new ships units
Linia 1 101: Linia 200:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="even"
|- class="even"
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 2
 
| Eleboration new ships units
| Eleboration new ships units
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
| Laboratory
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 3
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 2
+
-
|- class="even"
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 4
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 3
+
-
|- class="odd"
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 5
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 4
+
-
|- class="even"
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 6
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 5
+
-
|- class="odd"
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 7
+
-
| Eleboration new ships units
+
-
| class="nowrap" align="right" | 6
+
-
|- class="even"
+
-
| Eleboration new ships units
+
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 7
 
|- class="odd"
|- class="odd"
-
| Eleboration new ships units
+
| Pulse power arms
 +
| class="nowrap" align="right" | 1
 +
| Laboratory
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 10
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 11
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 12
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 13
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 14
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 15
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 16
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 17
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 18
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 19
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 20
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 21
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 20
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 22
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 21
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 23
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 22
 
-
|- class="even"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 24
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 23
 
-
|- class="odd"
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 25
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 24
 
|- class="even"
|- class="even"
| Pulse power arms
| Pulse power arms
Linia 1 226: Linia 215:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="odd"
|- class="odd"
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
| Pulse power arms
| Pulse power arms
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Eleboration new ships units
| Eleboration new ships units
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 2
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 3
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 4
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 5
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 6
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 7
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 8
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 9
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 10
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 11
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 12
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 13
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 14
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 15
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 16
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 15
 
-
|- class="even"
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 17
 
-
| Pulse power arms
 
-
| class="nowrap" align="right" | 16
 
-
|- class="odd"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 9
 
|- class="even"
|- class="even"
| Magnetic arms
| Magnetic arms
Linia 1 331: Linia 230:
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="even"
|- class="even"
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 2
 
| Magnetic arms
| Magnetic arms
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
| Laboratory
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 3
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 2
+
-
|- class="even"
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 4
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 3
+
-
|- class="odd"
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 5
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 4
+
-
|- class="even"
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 6
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 5
+
-
|- class="odd"
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 7
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 6
+
-
|- class="even"
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 8
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 7
+
-
|- class="odd"
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 9
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 8
+
-
|- class="even"
+
-
| Magnetic arms
+
-
| class="nowrap" align="right" | 10
+
-
| Magnetic arms
+
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
|- class="odd"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 11
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 12
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 13
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 14
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 15
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 16
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 17
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 18
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 19
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 20
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 21
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 20
 
-
|- class="even"
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 22
 
-
| Magnetic arms
 
-
| class="nowrap" align="right" | 21
 
|- class="odd"
|- class="odd"
| Dative System
| Dative System
Linia 1 446: Linia 245:
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
|- class="odd"
|- class="odd"
-
| Dative System
 
-
| class="nowrap" align="right" | 2
 
-
| Dative System
 
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 3
 
-
| Dative System
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 4
 
-
| Dative System
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 5
 
-
| Dative System
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 6
 
-
| Dative System
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 7
 
-
| Dative System
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 8
 
-
| Dative System
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 9
 
-
| Dative System
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 10
 
-
| Dative System
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 11
 
-
| Dative System
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 12
 
-
| Dative System
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 13
 
-
| Dative System
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 14
 
-
| Dative System
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 15
 
-
| Dative System
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 16
 
-
| Dative System
 
-
| class="nowrap" align="right" | 15
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 17
 
-
| Dative System
 
-
| class="nowrap" align="right" | 16
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 18
 
-
| Dative System
 
-
| class="nowrap" align="right" | 17
 
-
|- class="even"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 19
 
-
| Dative System
 
-
| class="nowrap" align="right" | 18
 
-
|- class="odd"
 
-
| Dative System
 
-
| class="nowrap" align="right" | 20
 
-
| Dative System
 
-
| class="nowrap" align="right" | 19
 
-
|- class="even"
 
| Sound arms technology
| Sound arms technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
-
|- class="odd"
+
|- class="even"
| Sound arms technology
| Sound arms technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| AGE III
| AGE III
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 2
 
-
| Sound arms technology
 
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 3
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 2
 
-
|- class="even"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 4
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 3
 
-
|- class="odd"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 5
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 6
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 7
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 8
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 9
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 10
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 11
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 12
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 13
 
-
| Sound arms technology
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
| Extraction systems
| Extraction systems
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 14
| class="nowrap" align="right" | 14
-
|- class="odd"
+
|- class="even"
| Extraction systems
| Extraction systems
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Build of platform
| Build of platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
|- class="odd"
| Extraction systems
| Extraction systems
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Sound arms technology
| Sound arms technology
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 2
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 1
 
|- class="even"
|- class="even"
-
| Extraction systems
 
-
| class="nowrap" align="right" | 3
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 4
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 5
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 6
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 7
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 8
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 9
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 10
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 11
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 12
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 13
 
-
| Extraction systems
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
| Build of platform
| Build of platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
-
|- class="even"
+
|- class="odd"
| Build of platform
| Build of platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| AGE III
| AGE III
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Build of platform
| Build of platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Colonization technology
| Colonization technology
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="even"
 
-
| Wind Technology
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 14
 
|- class="odd"
|- class="odd"
| Wind Technology
| Wind Technology
Linia 1 711: Linia 290:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| Wind Technology
 
-
| class="nowrap" align="right" | 2
 
| Wind Technology
| Wind Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
| Laboratory
-
| Wind Technology
+
| class="nowrap" align="right" | 14
-
| class="nowrap" align="right" | 3
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 2
+
-
|- class="even"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 4
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 3
+
-
|- class="odd"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 5
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 4
+
-
|- class="even"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 6
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 5
+
-
|- class="odd"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 7
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 6
+
-
|- class="even"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 8
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 7
+
-
|- class="odd"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 9
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 8
+
-
|- class="even"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 10
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 9
+
-
|- class="odd"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 11
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 10
+
-
|- class="even"
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 12
+
-
| Wind Technology
+
-
| class="nowrap" align="right" | 11
+
|- class="odd"
|- class="odd"
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 1
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
| Rocket Drive Technology
| Rocket Drive Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Build of platform
| Build of platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Rocket Drive Technology
| Rocket Drive Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
-
|- class="even"
+
|- class="odd"
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 2
+
| Rocket Drive Technology
| Rocket Drive Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
| Shipyard
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 3
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 2
+
-
|- class="even"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 4
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 3
+
-
|- class="odd"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 5
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 4
+
-
|- class="even"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 6
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 5
+
-
|- class="odd"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 7
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 6
+
-
|- class="even"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 8
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 7
+
-
|- class="odd"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 9
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 8
+
-
|- class="even"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 10
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 9
+
-
|- class="odd"
+
-
| Rocket Drive Technology
+
-
| class="nowrap" align="right" | 11
+
-
| Rocket Drive Technology
+
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
|- class="even"
|- class="even"
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 12
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 13
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 14
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 15
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 16
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 17
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 18
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 19
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 20
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
| Teleport Technology
| Teleport Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Laboratory
| Laboratory
| class="nowrap" align="right" | 16
| class="nowrap" align="right" | 16
-
|- class="even"
+
|- class="odd"
| Teleport Technology
| Teleport Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| AGE IV
| AGE IV
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Build of Fortress
| Build of Fortress
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 16
| class="nowrap" align="right" | 16
-
|- class="even"
 
-
| Build of Fortress
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 17
 
|- class="odd"
|- class="odd"
| Build of Fortress
| Build of Fortress
Linia 1 901: Linia 330:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| Build of Fortress - Super Gun
+
| Build of Fortress
-
| class="nowrap" align="right" | 1
+
-
| Teleport Technology
+
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
 +
| Laboratory
 +
| class="nowrap" align="right" | 17
|- class="odd"
|- class="odd"
| Build of Fortress - Super Gun
| Build of Fortress - Super Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Build of Fortress
+
| Shipyard
-
| class="nowrap" align="right" | 1
+
| class="nowrap" align="right" | 18
|- class="even"
|- class="even"
| Build of Fortress - Super Gun
| Build of Fortress - Super Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
+
| Teleport Technology
-
| class="nowrap" align="right" | 18
+
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
| Build of Fortress - Super Gun
| Build of Fortress - Super Gun
Linia 1 921: Linia 350:
| class="nowrap" align="right" | 19
| class="nowrap" align="right" | 19
|- class="even"
|- class="even"
-
| City police
+
| Build of Fortress - Super Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Barracks
+
| Build of Fortress
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Light infantry
+
| City police
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Barracks
| Barracks
-
| class="nowrap" align="right" | 2
+
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
| Light infantry
| Light infantry
Linia 1 936: Linia 365:
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="odd"
|- class="odd"
 +
| Light infantry
 +
| class="nowrap" align="right" | 1
 +
| Barracks
 +
| class="nowrap" align="right" | 2
 +
|- class="even"
| Heavy infantry
| Heavy infantry
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Barracks
| Barracks
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="even"
+
|- class="odd"
| Heavy infantry
| Heavy infantry
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Better armour
| Better armour
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
+
|- class="even"
| Heavy infantry
| Heavy infantry
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Land units arms
| Land units arms
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="even"
 
-
| Light machine
 
-
| class="nowrap" align="right" | 1
 
-
| Barracks
 
-
| class="nowrap" align="right" | 4
 
|- class="odd"
|- class="odd"
| Light machine
| Light machine
Linia 1 963: Linia 392:
| Light machine
| Light machine
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
+
| Land units arms
-
| class="nowrap" align="right" | 5
+
| class="nowrap" align="right" | 3
|- class="odd"
|- class="odd"
| Light machine
| Light machine
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Land units arms
+
| Shipyard
-
| class="nowrap" align="right" | 3
+
| class="nowrap" align="right" | 5
|- class="even"
|- class="even"
-
| Heavy machine
+
| Light machine
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Barracks
| Barracks
-
| class="nowrap" align="right" | 7
+
| class="nowrap" align="right" | 4
|- class="odd"
|- class="odd"
| Heavy machine
| Heavy machine
Linia 1 991: Linia 420:
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="even"
|- class="even"
-
| Armoured Vehicle
+
| Heavy machine
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Elaboration new land units
+
| Barracks
-
| class="nowrap" align="right" | 4
+
| class="nowrap" align="right" | 7
|- class="odd"
|- class="odd"
-
| Armoured Vehicle
 
-
| class="nowrap" align="right" | 1
 
-
| Barracks
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
| Armoured Vehicle
| Armoured Vehicle
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Better armour
| Better armour
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="odd"
+
|- class="even"
| Armoured Vehicle
| Armoured Vehicle
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| AGE III
| AGE III
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
|- class="odd"
| Armoured Vehicle
| Armoured Vehicle
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Land units arms
| Land units arms
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
 +
|- class="even"
 +
| Armoured Vehicle
 +
| class="nowrap" align="right" | 1
 +
| Elaboration new land units
 +
| class="nowrap" align="right" | 4
|- class="odd"
|- class="odd"
-
| Heavy Armoured Vehicle
+
| Armoured Vehicle
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Elaboration new land units
+
| Barracks
-
| class="nowrap" align="right" | 5
+
| class="nowrap" align="right" | 6
|- class="even"
|- class="even"
| Heavy Armoured Vehicle
| Heavy Armoured Vehicle
Linia 2 041: Linia 470:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
 +
| Heavy Armoured Vehicle
 +
| class="nowrap" align="right" | 1
 +
| Elaboration new land units
 +
| class="nowrap" align="right" | 5
 +
|- class="odd"
| Counter-Espionage
| Counter-Espionage
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Secret service
| Secret service
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Counter-Espionage
| Counter-Espionage
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Barracks
| Barracks
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="even"
+
|- class="odd"
| Energetic Balloon
| Energetic Balloon
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
-
|- class="odd"
+
|- class="even"
| Energetic Balloon
| Energetic Balloon
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Wind Technology
| Wind Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
|- class="odd"
| Light Jet-Fighter
| Light Jet-Fighter
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Light Jet-Fighter
| Light Jet-Fighter
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Airscrew engine
| Airscrew engine
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
|- class="odd"
| Heavy Jet-Fighter
| Heavy Jet-Fighter
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Wooden armour
| Wooden armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Heavy Jet-Fighter
| Heavy Jet-Fighter
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="even"
+
|- class="odd"
| Heavy Jet-Fighter
| Heavy Jet-Fighter
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Internal combustion
| Internal combustion
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
 
-
| Torpedo-Boat
 
-
| class="nowrap" align="right" | 1
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 4
 
|- class="even"
|- class="even"
| Torpedo-Boat
| Torpedo-Boat
Linia 2 101: Linia 530:
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
|- class="even"
|- class="even"
-
| Frigate
+
| Torpedo-Boat
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Wooden armour
+
| Shipyard
-
| class="nowrap" align="right" | 7
+
| class="nowrap" align="right" | 4
|- class="odd"
|- class="odd"
| Frigate
| Frigate
Linia 2 126: Linia 555:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Cruiser
+
| Frigate
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Eleboration new ships units
+
| Wooden armour
-
| class="nowrap" align="right" | 2
+
| class="nowrap" align="right" | 7
|- class="even"
|- class="even"
| Cruiser
| Cruiser
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
+
| Steel armour
-
| class="nowrap" align="right" | 8
+
| class="nowrap" align="right" | 5
|- class="odd"
|- class="odd"
| Cruiser
| Cruiser
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Steel armour
+
| Pulse power arms
-
| class="nowrap" align="right" | 5
+
| class="nowrap" align="right" | 2
|- class="even"
|- class="even"
| Cruiser
| Cruiser
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Pulse power arms
+
| Eleboration new ships units
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="odd"
|- class="odd"
 +
| Cruiser
 +
| class="nowrap" align="right" | 1
 +
| Shipyard
 +
| class="nowrap" align="right" | 8
 +
|- class="even"
| Battleship
| Battleship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Sound arms technology
| Sound arms technology
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="even"
+
|- class="odd"
| Battleship
| Battleship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Eleboration new ships units
| Eleboration new ships units
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="odd"
+
|- class="even"
| Battleship
| Battleship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 14
| class="nowrap" align="right" | 14
-
|- class="even"
+
|- class="odd"
| Battleship
| Battleship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Steel armour
| Steel armour
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
-
|- class="odd"
 
-
| Raider
 
-
| class="nowrap" align="right" | 1
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 2
 
|- class="even"
|- class="even"
| Raider
| Raider
Linia 2 191: Linia 620:
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="even"
|- class="even"
 +
| Raider
 +
| class="nowrap" align="right" | 1
 +
| Eleboration new ships units
 +
| class="nowrap" align="right" | 2
 +
|- class="odd"
| Little Cargo Ship
| Little Cargo Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Wooden armour
| Wooden armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Little Cargo Ship
| Little Cargo Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="even"
 
-
| Big Cargo Ship
 
-
| class="nowrap" align="right" | 1
 
-
| Magnetic drive
 
-
| class="nowrap" align="right" | 1
 
|- class="odd"
|- class="odd"
-
| Big Cargo Ship
 
-
| class="nowrap" align="right" | 1
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
| Big Cargo Ship
| Big Cargo Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Steel armour
| Steel armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Big Cargo Ship
| Big Cargo Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Wooden armour
| Wooden armour
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="even"
+
|- class="odd"
| Big Cargo Ship
| Big Cargo Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
 +
|- class="even"
 +
| Big Cargo Ship
 +
| class="nowrap" align="right" | 1
 +
| Magnetic drive
 +
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Colonization Ship
+
| Big Cargo Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Colonization technology
+
| Fleets control technology
-
| class="nowrap" align="right" | 2
+
| class="nowrap" align="right" | 9
|- class="even"
|- class="even"
| Colonization Ship
| Colonization Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
+
| Wooden armour
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
|- class="odd"
|- class="odd"
| Colonization Ship
| Colonization Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Wooden armour
+
| Shipyard
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
|- class="even"
|- class="even"
Linia 2 246: Linia 675:
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
|- class="odd"
|- class="odd"
-
| Recconaissance Ship
+
| Colonization Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
+
| Colonization technology
-
| class="nowrap" align="right" | 5
+
| class="nowrap" align="right" | 2
|- class="even"
|- class="even"
-
| Recconaissance Ship
 
-
| class="nowrap" align="right" | 1
 
-
| Wooden armour
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
| Recconaissance Ship
| Recconaissance Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Internal combustion
| Internal combustion
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="even"
+
|- class="odd"
| Recconaissance Ship
| Recconaissance Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Counter-espionage
| Counter-espionage
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
 +
|- class="even"
 +
| Recconaissance Ship
 +
| class="nowrap" align="right" | 1
 +
| Wooden armour
 +
| class="nowrap" align="right" | 4
|- class="odd"
|- class="odd"
-
| Fly fortress
+
| Recconaissance Ship
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Eleboration new ships units
+
| Shipyard
-
| class="nowrap" align="right" | 6
+
| class="nowrap" align="right" | 5
|- class="even"
|- class="even"
| Fly fortress
| Fly fortress
Linia 2 296: Linia 725:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="odd"
|- class="odd"
-
| Spy Balloons
+
| Fly fortress
-
| class="nowrap" align="right" | 1
+
-
| BalloonsBuild
+
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
 +
| Eleboration new ships units
 +
| class="nowrap" align="right" | 6
|- class="even"
|- class="even"
| Spy Balloons
| Spy Balloons
Linia 2 311: Linia 740:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="even"
|- class="even"
-
| Tow boat
+
| Spy Balloons
 +
| class="nowrap" align="right" | 1
 +
| BalloonsBuild
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Magnetic energy
 
-
| class="nowrap" align="right" | 6
 
|- class="odd"
|- class="odd"
| Tow boat
| Tow boat
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Platform
+
| Eleboration new ships units
-
| class="nowrap" align="right" | 1
+
| class="nowrap" align="right" | 3
|- class="even"
|- class="even"
| Tow boat
| Tow boat
Linia 2 326: Linia 755:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Tow boat
 
-
| class="nowrap" align="right" | 1
 
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
| Tow boat
| Tow boat
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Magnetic drive
| Magnetic drive
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="odd"
+
|- class="even"
| Tow boat
| Tow boat
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
 +
|- class="odd"
 +
| Tow boat
 +
| class="nowrap" align="right" | 1
 +
| Magnetic energy
 +
| class="nowrap" align="right" | 6
|- class="even"
|- class="even"
-
| Picker
+
| Tow boat
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Extraction systems
+
| Platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
| Picker
| Picker
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
+
| Internal combustion
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="even"
|- class="even"
| Picker
| Picker
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Internal combustion
+
| Shipyard
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="odd"
|- class="odd"
Linia 2 361: Linia 790:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| Refinery
+
| Picker
 +
| class="nowrap" align="right" | 1
 +
| Extraction systems
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
 
-
| class="nowrap" align="right" | 7
 
|- class="odd"
|- class="odd"
| Refinery
| Refinery
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Steel armour
+
| Internal combustion
-
| class="nowrap" align="right" | 2
+
| class="nowrap" align="right" | 9
|- class="even"
|- class="even"
| Refinery
| Refinery
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Internal combustion
+
| Steel armour
-
| class="nowrap" align="right" | 9
+
| class="nowrap" align="right" | 2
|- class="odd"
|- class="odd"
| Refinery
| Refinery
Linia 2 381: Linia 810:
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="even"
|- class="even"
-
| Interplanetary Ship
+
| Refinery
-
| class="nowrap" align="right" | 1
+
-
| Command interplanetary
+
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
 +
| Shipyard
 +
| class="nowrap" align="right" | 7
|- class="odd"
|- class="odd"
| Interplanetary Ship
| Interplanetary Ship
Linia 2 401: Linia 830:
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
|- class="even"
|- class="even"
-
| Monitions
+
| Interplanetary Ship
 +
| class="nowrap" align="right" | 1
 +
| Command interplanetary
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Gun
 
-
| class="nowrap" align="right" | 3
 
|- class="odd"
|- class="odd"
| Monitions
| Monitions
Linia 2 411: Linia 840:
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="even"
|- class="even"
 +
| Monitions
 +
| class="nowrap" align="right" | 1
 +
| Gun
 +
| class="nowrap" align="right" | 3
 +
|- class="odd"
| Anti-Monitions
| Anti-Monitions
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Gun
| Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Anti-Monitions
| Anti-Monitions
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Steel armour
| Steel armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
|- class="odd"
| Light defencive gun
| Light defencive gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Hight defencive gun
| Hight defencive gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
 +
|- class="odd"
 +
| Magnetic gun
 +
| class="nowrap" align="right" | 1
 +
| Shipyard
 +
| class="nowrap" align="right" | 4
|- class="even"
|- class="even"
| Magnetic gun
| Magnetic gun
Linia 2 436: Linia 875:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Magnetic gun
+
| Defencive tower
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
Linia 2 446: Linia 885:
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
|- class="odd"
|- class="odd"
-
| Defencive tower
 
-
| class="nowrap" align="right" | 1
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
| Impulse gun
| Impulse gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Pulse power arms
| Pulse power arms
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
|- class="even"
| Impulse gun
| Impulse gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
-
|- class="even"
+
|- class="odd"
| Impulse gun
| Impulse gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Defence area
| Defence area
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="odd"
 
-
| Heavy magnetic gun
 
-
| class="nowrap" align="right" | 1
 
-
| Defence area
 
-
| class="nowrap" align="right" | 3
 
|- class="even"
|- class="even"
| Heavy magnetic gun
| Heavy magnetic gun
Linia 2 481: Linia 910:
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
|- class="even"
|- class="even"
-
| Heavy impulsegun
+
| Heavy magnetic gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Defence area
| Defence area
-
| class="nowrap" align="right" | 5
+
| class="nowrap" align="right" | 3
|- class="odd"
|- class="odd"
| Heavy impulsegun
| Heavy impulsegun
Linia 2 496: Linia 925:
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
|- class="odd"
|- class="odd"
 +
| Heavy impulsegun
 +
| class="nowrap" align="right" | 1
 +
| Defence area
 +
| class="nowrap" align="right" | 5
 +
|- class="even"
| Heavy Gun
| Heavy Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
-
|- class="even"
+
|- class="odd"
| Heavy Gun
| Heavy Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Defence area
| Defence area
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="odd"
+
|- class="even"
| Heavy Gun
| Heavy Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Sound arms technology
| Sound arms technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
|- class="odd"
| Heavy Soung Gun
| Heavy Soung Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Sound arms technology
+
| Shipyard
-
| class="nowrap" align="right" | 2
+
| class="nowrap" align="right" | 12
-
|- class="odd"
+
|- class="even"
| Heavy Soung Gun
| Heavy Soung Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Defence area
| Defence area
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
-
|- class="even"
+
|- class="odd"
| Heavy Soung Gun
| Heavy Soung Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
+
| Sound arms technology
-
| class="nowrap" align="right" | 12
+
| class="nowrap" align="right" | 2
-
|- class="odd"
+
-
| Spy
+
-
| class="nowrap" align="right" | 1
+
-
| Land units arms
+
-
| class="nowrap" align="right" | 1
+
|- class="even"
|- class="even"
| Spy
| Spy
Linia 2 541: Linia 970:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="even"
|- class="even"
-
| Interplanetary ship - motor
+
| Spy
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Rocket Drive Technology
+
| Land units arms
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
Linia 2 561: Linia 990:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="even"
|- class="even"
-
| Sawmill
+
| Interplanetary ship - motor
-
| class="nowrap" align="right" | 2
+
-
| Sawmill
+
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
| Rocket Drive Technology
-
| Sawmill
+
-
| class="nowrap" align="right" | 3
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 2
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 4
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 3
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 5
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 4
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 6
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 5
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 7
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 6
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 8
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 7
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 9
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 8
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 10
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 9
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 11
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 10
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 12
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 11
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 13
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 12
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 14
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 13
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 15
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 14
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 16
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 15
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 17
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 16
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 18
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 17
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 19
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 18
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 20
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 19
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 21
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 20
+
-
|- class="even"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 22
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 21
+
-
|- class="odd"
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 23
+
-
| Sawmill
+
-
| class="nowrap" align="right" | 22
+
-
|- class="even"
+
-
| Metalworks
+
-
| class="nowrap" align="right" | 2
+
-
| Metalworks
+
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 3
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 2
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 4
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 3
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 5
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 6
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 7
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 8
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 9
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 10
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 11
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 12
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 13
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 14
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 15
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 16
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 17
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 18
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 19
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 20
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 21
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 20
 
-
|- class="even"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 22
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 21
 
-
|- class="odd"
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 23
 
-
| Metalworks
 
-
| class="nowrap" align="right" | 22
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 2
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 3
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 2
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 4
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 3
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 5
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 6
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 7
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 8
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 9
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 10
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 11
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 12
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 13
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 14
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 15
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 16
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 17
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 18
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 19
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 20
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 21
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 20
 
-
|- class="even"
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 22
 
-
| Warehouse
 
-
| class="nowrap" align="right" | 21
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 2
 
-
| Windmill
 
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 3
 
-
| Windmill
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 4
 
-
| Windmill
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 5
 
-
| Windmill
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 6
 
-
| Windmill
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 7
 
-
| Windmill
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 8
 
-
| Windmill
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 9
 
-
| Windmill
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 10
 
-
| Windmill
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 11
 
-
| Windmill
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 12
 
-
| Windmill
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 13
 
-
| Windmill
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 14
 
-
| Windmill
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 15
 
-
| Windmill
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 16
 
-
| Windmill
 
-
| class="nowrap" align="right" | 15
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 17
 
-
| Windmill
 
-
| class="nowrap" align="right" | 16
 
|- class="odd"
|- class="odd"
-
| Windmill
 
-
| class="nowrap" align="right" | 18
 
-
| Windmill
 
-
| class="nowrap" align="right" | 17
 
-
|- class="even"
 
| Windmill
| Windmill
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
| AGE II
| AGE II
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 19
 
-
| Windmill
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 20
 
-
| Windmill
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 21
 
-
| Windmill
 
-
| class="nowrap" align="right" | 20
 
-
|- class="even"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 22
 
-
| Windmill
 
-
| class="nowrap" align="right" | 21
 
-
|- class="odd"
 
-
| Windmill
 
-
| class="nowrap" align="right" | 23
 
-
| Windmill
 
-
| class="nowrap" align="right" | 22
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 2
 
-
| Guild
 
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 3
 
-
| Guild
 
-
| class="nowrap" align="right" | 2
 
|- class="even"
|- class="even"
| Guild
| Guild
Linia 3 015: Linia 1 004:
| Windmill
| Windmill
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 4
 
-
| Guild
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 5
 
-
| Guild
 
-
| class="nowrap" align="right" | 4
 
|- class="odd"
|- class="odd"
| Guild
| Guild
Linia 3 031: Linia 1 010:
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="even"
|- class="even"
-
| Guild
 
-
| class="nowrap" align="right" | 6
 
-
| Guild
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 7
 
-
| Guild
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 8
 
-
| Guild
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
| Guild
| Guild
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
| Windmill
| Windmill
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
|- class="even"
+
|- class="odd"
| Guild
| Guild
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
| Internal combustion
| Internal combustion
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 9
 
-
| Guild
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 10
 
-
| Guild
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 11
 
-
| Guild
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 12
 
-
| Internal combustion
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 12
 
-
| Guild
 
-
| class="nowrap" align="right" | 11
 
|- class="even"
|- class="even"
| Guild
| Guild
Linia 3 086: Linia 1 025:
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
|- class="odd"
|- class="odd"
-
| Guild
 
-
| class="nowrap" align="right" | 13
 
| Guild
| Guild
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
 +
| Internal combustion
 +
| class="nowrap" align="right" | 2
|- class="even"
|- class="even"
-
| Guild
 
-
| class="nowrap" align="right" | 14
 
-
| Guild
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
| Guild
| Guild
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| Windmill
| Windmill
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 15
 
-
| Guild
 
-
| class="nowrap" align="right" | 14
 
|- class="odd"
|- class="odd"
| Guild
| Guild
Linia 3 110: Linia 1 039:
| Internal combustion
| Internal combustion
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 16
 
-
| Guild
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 17
 
-
| Guild
 
-
| class="nowrap" align="right" | 16
 
|- class="even"
|- class="even"
| Guild
| Guild
Linia 3 126: Linia 1 045:
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="odd"
|- class="odd"
-
| Guild
 
-
| class="nowrap" align="right" | 18
 
-
| Guild
 
-
| class="nowrap" align="right" | 17
 
-
|- class="even"
 
| Guild
| Guild
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
| Windmill
| Windmill
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 19
 
-
| Guild
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 20
 
-
| Guild
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 21
 
-
| Guild
 
-
| class="nowrap" align="right" | 20
 
|- class="even"
|- class="even"
| Guild
| Guild
Linia 3 161: Linia 1 060:
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
|- class="even"
|- class="even"
-
| Guild
 
-
| class="nowrap" align="right" | 22
 
-
| Guild
 
-
| class="nowrap" align="right" | 21
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 23
 
-
| Guild
 
-
| class="nowrap" align="right" | 22
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 24
 
-
| Guild
 
-
| class="nowrap" align="right" | 23
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 25
 
-
| Guild
 
-
| class="nowrap" align="right" | 24
 
-
|- class="even"
 
-
| Guild
 
-
| class="nowrap" align="right" | 26
 
-
| Guild
 
-
| class="nowrap" align="right" | 25
 
-
|- class="odd"
 
-
| Guild
 
-
| class="nowrap" align="right" | 27
 
-
| Guild
 
-
| class="nowrap" align="right" | 26
 
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 1
 
-
| Sawmill
 
-
| class="nowrap" align="right" | 3
 
-
|- class="odd"
 
| City
| City
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Metalworks
| Metalworks
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 1
 
-
| City
 
-
| class="nowrap" align="right" | 0
 
|- class="odd"
|- class="odd"
| City
| City
Linia 3 216: Linia 1 075:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| City
 
-
| class="nowrap" align="right" | 2
 
| City
| City
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 3
 
| Sawmill
| Sawmill
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| City
 
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
| City
 
-
| class="nowrap" align="right" | 2
 
|- class="even"
|- class="even"
| City
| City
Linia 3 241: Linia 1 090:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="even"
|- class="even"
-
| City
 
-
| class="nowrap" align="right" | 4
 
| City
| City
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
+
| Sawmill
-
| City
+
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
| City
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 6
 
-
| Sawmill
 
-
| class="nowrap" align="right" | 6
 
|- class="odd"
|- class="odd"
-
| City
 
-
| class="nowrap" align="right" | 6
 
-
| City
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
| City
| City
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
| Metalworks
| Metalworks
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="odd"
+
|- class="even"
| City
| City
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
| Windmill
| Windmill
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="even"
+
|- class="odd"
| City
| City
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
| Guild
| Guild
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
+
|- class="even"
-
| City
+
-
| class="nowrap" align="right" | 7
+
| City
| City
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 8
 
-
| City
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| City
 
-
| class="nowrap" align="right" | 9
 
-
| City
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 9
 
| Sawmill
| Sawmill
-
| class="nowrap" align="right" | 7
+
| class="nowrap" align="right" | 6
|- class="odd"
|- class="odd"
| City
| City
Linia 3 306: Linia 1 125:
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
|- class="odd"
|- class="odd"
-
| City
 
-
| class="nowrap" align="right" | 10
 
| City
| City
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 11
 
-
| City
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| City
 
-
| class="nowrap" align="right" | 12
 
| Sawmill
| Sawmill
-
| class="nowrap" align="right" | 8
+
| class="nowrap" align="right" | 7
|- class="even"
|- class="even"
-
| City
 
-
| class="nowrap" align="right" | 12
 
-
| AGE II
 
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
| City
| City
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
| Metalworks
| Metalworks
| class="nowrap" align="right" | 13
| class="nowrap" align="right" | 13
-
|- class="even"
+
|- class="odd"
| City
| City
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
| Windmill
| Windmill
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
-
|- class="odd"
+
|- class="even"
| City
| City
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
| Guild
| Guild
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 12
 
-
| City
 
-
| class="nowrap" align="right" | 11
 
|- class="odd"
|- class="odd"
-
| City
 
-
| class="nowrap" align="right" | 13
 
| City
| City
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
 +
| Sawmill
 +
| class="nowrap" align="right" | 8
|- class="even"
|- class="even"
| City
| City
-
| class="nowrap" align="right" | 14
+
| class="nowrap" align="right" | 12
-
| City
+
| AGE II
-
| class="nowrap" align="right" | 13
+
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| City
 
-
| class="nowrap" align="right" | 15
 
-
| Windmill
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
| City
| City
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| Sawmill
| Sawmill
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
|- class="odd"
+
|- class="even"
| City
| City
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| Metalworks
| Metalworks
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
-
|- class="even"
+
|- class="odd"
| City
| City
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
-
| City
+
| Windmill
| class="nowrap" align="right" | 14
| class="nowrap" align="right" | 14
-
|- class="odd"
 
-
| City
 
-
| class="nowrap" align="right" | 16
 
-
| City
 
-
| class="nowrap" align="right" | 15
 
|- class="even"
|- class="even"
-
| City
 
-
| class="nowrap" align="right" | 17
 
-
| City
 
-
| class="nowrap" align="right" | 16
 
-
|- class="odd"
 
| City
| City
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
| Sawmill
| Sawmill
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
-
|- class="even"
+
|- class="odd"
| City
| City
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
| Metalworks
| Metalworks
| class="nowrap" align="right" | 16
| class="nowrap" align="right" | 16
-
|- class="odd"
 
-
| City
 
-
| class="nowrap" align="right" | 18
 
-
| City
 
-
| class="nowrap" align="right" | 17
 
|- class="even"
|- class="even"
| City
| City
Linia 3 406: Linia 1 185:
| class="nowrap" align="right" | 19
| class="nowrap" align="right" | 19
|- class="odd"
|- class="odd"
-
| City
 
-
| class="nowrap" align="right" | 19
 
-
| City
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| City
 
-
| class="nowrap" align="right" | 20
 
-
| City
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| City
 
-
| class="nowrap" align="right" | 21
 
-
| Sawmill
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
| City
| City
| class="nowrap" align="right" | 21
| class="nowrap" align="right" | 21
| Metalworks
| Metalworks
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
-
|- class="odd"
 
-
| City
 
-
| class="nowrap" align="right" | 21
 
-
| City
 
-
| class="nowrap" align="right" | 20
 
|- class="even"
|- class="even"
| City
| City
Linia 3 441: Linia 1 200:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| City
 
-
| class="nowrap" align="right" | 22
 
| City
| City
| class="nowrap" align="right" | 21
| class="nowrap" align="right" | 21
 +
| Sawmill
 +
| class="nowrap" align="right" | 12
|- class="odd"
|- class="odd"
| Secret service
| Secret service
Linia 3 456: Linia 1 215:
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
|- class="odd"
|- class="odd"
-
| Secret service
 
-
| class="nowrap" align="right" | 2
 
-
| Secret service
 
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 3
 
-
| Secret service
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 4
 
-
| Secret service
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
| Secret service
| Secret service
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
| Barracks
| Barracks
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 5
 
-
| Secret service
 
-
| class="nowrap" align="right" | 4
 
|- class="even"
|- class="even"
-
| Secret service
 
-
| class="nowrap" align="right" | 6
 
-
| Secret service
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 7
 
-
| Secret service
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 8
 
-
| Secret service
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 9
 
-
| Secret service
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 10
 
-
| Secret service
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
| Secret service
| Secret service
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
| Barracks
| Barracks
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 11
 
-
| Secret service
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 12
 
-
| Secret service
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 13
 
-
| Secret service
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 14
 
-
| Secret service
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 15
 
-
| Secret service
 
-
| class="nowrap" align="right" | 14
 
|- class="odd"
|- class="odd"
| Secret service
| Secret service
Linia 3 540: Linia 1 229:
| Barracks
| Barracks
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 16
 
-
| Secret service
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 17
 
-
| Secret service
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 18
 
-
| Secret service
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 19
 
-
| Secret service
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 20
 
-
| City
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 20
 
-
| Secret service
 
-
| class="nowrap" align="right" | 19
 
|- class="even"
|- class="even"
| Secret service
| Secret service
Linia 3 576: Linia 1 235:
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
|- class="odd"
|- class="odd"
-
| Secret service
 
-
| class="nowrap" align="right" | 21
 
| Secret service
| Secret service
| class="nowrap" align="right" | 20
| class="nowrap" align="right" | 20
-
|- class="even"
+
| City
-
| Secret service
+
| class="nowrap" align="right" | 6
-
| class="nowrap" align="right" | 22
+
-
| Secret service
+
-
| class="nowrap" align="right" | 21
+
-
|- class="odd"
+
-
| Secret service
+
-
| class="nowrap" align="right" | 23
+
-
| Secret service
+
-
| class="nowrap" align="right" | 22
+
-
|- class="even"
+
-
| Secret service
+
-
| class="nowrap" align="right" | 24
+
-
| Secret service
+
-
| class="nowrap" align="right" | 23
+
-
|- class="odd"
+
-
| Secret service
+
-
| class="nowrap" align="right" | 25
+
-
| Secret service
+
-
| class="nowrap" align="right" | 24
+
|- class="even"
|- class="even"
| Secret service
| Secret service
Linia 3 605: Linia 1 244:
| Barracks
| Barracks
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 26
 
-
| Secret service
 
-
| class="nowrap" align="right" | 25
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 27
 
-
| Secret service
 
-
| class="nowrap" align="right" | 26
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 28
 
-
| Secret service
 
-
| class="nowrap" align="right" | 27
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 29
 
-
| Secret service
 
-
| class="nowrap" align="right" | 28
 
|- class="odd"
|- class="odd"
-
| Secret service
 
-
| class="nowrap" align="right" | 30
 
-
| Barracks
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
| Secret service
| Secret service
| class="nowrap" align="right" | 30
| class="nowrap" align="right" | 30
| City
| City
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 30
 
-
| Secret service
 
-
| class="nowrap" align="right" | 29
 
|- class="even"
|- class="even"
-
| Secret service
 
-
| class="nowrap" align="right" | 31
 
| Secret service
| Secret service
| class="nowrap" align="right" | 30
| class="nowrap" align="right" | 30
 +
| Barracks
 +
| class="nowrap" align="right" | 18
|- class="odd"
|- class="odd"
-
| Secret service
 
-
| class="nowrap" align="right" | 32
 
-
| Secret service
 
-
| class="nowrap" align="right" | 31
 
-
|- class="even"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 33
 
-
| Secret service
 
-
| class="nowrap" align="right" | 32
 
-
|- class="odd"
 
-
| Secret service
 
-
| class="nowrap" align="right" | 34
 
-
| Secret service
 
-
| class="nowrap" align="right" | 33
 
-
|- class="even"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| City
| City
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 2
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 1
 
|- class="even"
|- class="even"
-
| Laboratory
 
-
| class="nowrap" align="right" | 3
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
| City
| City
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 4
 
-
| Laboratory
 
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="odd"
|- class="odd"
-
| Laboratory
 
-
| class="nowrap" align="right" | 5
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
| City
| City
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 6
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 7
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 8
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 7
 
|- class="even"
|- class="even"
-
| Laboratory
 
-
| class="nowrap" align="right" | 9
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
| City
| City
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 10
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 9
 
|- class="odd"
|- class="odd"
-
| Laboratory
 
-
| class="nowrap" align="right" | 11
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
| Cristals works
| Cristals works
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 12
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 11
 
|- class="even"
|- class="even"
-
| Laboratory
 
-
| class="nowrap" align="right" | 13
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 14
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 15
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| Cristals works
| Cristals works
| class="nowrap" align="right" | 11
| class="nowrap" align="right" | 11
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 16
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 15
 
|- class="odd"
|- class="odd"
-
| Laboratory
 
-
| class="nowrap" align="right" | 17
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
| Cristals works
| Cristals works
| class="nowrap" align="right" | 13
| class="nowrap" align="right" | 13
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 18
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 17
 
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 19
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 18
 
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 20
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 19
 
|- class="even"
|- class="even"
| Laboratory
| Laboratory
Linia 3 795: Linia 1 294:
| Cristals works
| Cristals works
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 21
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 20
 
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 22
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 21
 
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 23
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 22
 
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 24
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 23
 
|- class="odd"
|- class="odd"
| Laboratory
| Laboratory
Linia 3 820: Linia 1 299:
| Cristals works
| Cristals works
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 25
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 24
 
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 26
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 25
 
|- class="even"
|- class="even"
| Laboratory
| Laboratory
Linia 3 836: Linia 1 305:
| class="nowrap" align="right" | 20
| class="nowrap" align="right" | 20
|- class="odd"
|- class="odd"
-
| Laboratory
 
-
| class="nowrap" align="right" | 27
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 26
 
-
|- class="even"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 28
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 27
 
-
|- class="odd"
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 29
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 28
 
-
|- class="even"
 
| Laboratory
| Laboratory
| class="nowrap" align="right" | 30
| class="nowrap" align="right" | 30
| Cristals works
| Cristals works
| class="nowrap" align="right" | 23
| class="nowrap" align="right" | 23
-
|- class="odd"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 1
 
-
| Laboratory
 
-
| class="nowrap" align="right" | 2
 
|- class="even"
|- class="even"
| Defence area
| Defence area
Linia 3 866: Linia 1 315:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Defence area
 
-
| class="nowrap" align="right" | 2
 
| Defence area
| Defence area
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Laboratory
-
| Defence area
+
-
| class="nowrap" align="right" | 3
+
-
| Defence area
+
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 4
 
-
| Defence area
 
-
| class="nowrap" align="right" | 3
 
|- class="even"
|- class="even"
-
| Defence area
 
-
| class="nowrap" align="right" | 5
 
-
| Defence area
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
| Defence area
| Defence area
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
| Laboratory
| Laboratory
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="even"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 6
 
-
| Defence area
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 7
 
-
| Defence area
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 8
 
-
| Defence area
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 9
 
-
| Defence area
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 10
 
-
| Defence area
 
-
| class="nowrap" align="right" | 9
 
|- class="odd"
|- class="odd"
| Defence area
| Defence area
Linia 3 920: Linia 1 329:
| Laboratory
| Laboratory
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="even"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 11
 
-
| Defence area
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 12
 
-
| Defence area
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 13
 
-
| Defence area
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Defence area
 
-
| class="nowrap" align="right" | 14
 
-
| Defence area
 
-
| class="nowrap" align="right" | 13
 
|- class="even"
|- class="even"
| Defence area
| Defence area
Linia 3 965: Linia 1 354:
| City
| City
| class="nowrap" align="right" | 2
| class="nowrap" align="right" | 2
-
|- class="odd"
 
-
| Senate
 
-
| class="nowrap" align="right" | 2
 
-
| Senate
 
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Senate
 
-
| class="nowrap" align="right" | 3
 
-
| Senate
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| Senate
 
-
| class="nowrap" align="right" | 4
 
-
| Senate
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Senate
 
-
| class="nowrap" align="right" | 5
 
-
| Senate
 
-
| class="nowrap" align="right" | 4
 
|- class="odd"
|- class="odd"
| Senate
| Senate
Linia 3 990: Linia 1 359:
| City
| City
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="even"
 
-
| Senate
 
-
| class="nowrap" align="right" | 6
 
-
| Senate
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Senate
 
-
| class="nowrap" align="right" | 7
 
-
| Senate
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Senate
 
-
| class="nowrap" align="right" | 8
 
-
| Senate
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Senate
 
-
| class="nowrap" align="right" | 9
 
-
| Senate
 
-
| class="nowrap" align="right" | 8
 
|- class="even"
|- class="even"
| Senate
| Senate
Linia 4 016: Linia 1 365:
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="odd"
|- class="odd"
-
| Senate
 
-
| class="nowrap" align="right" | 10
 
-
| Senate
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Senate
 
-
| class="nowrap" align="right" | 11
 
-
| Senate
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Senate
 
-
| class="nowrap" align="right" | 12
 
-
| Senate
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Senate
 
-
| class="nowrap" align="right" | 13
 
-
| Senate
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Senate
 
-
| class="nowrap" align="right" | 14
 
-
| Senate
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
| Senate
| Senate
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| City
| City
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
-
|- class="odd"
 
-
| Senate
 
-
| class="nowrap" align="right" | 15
 
-
| Senate
 
-
| class="nowrap" align="right" | 14
 
|- class="even"
|- class="even"
| Senate
| Senate
Linia 4 070: Linia 1 389:
| Barracks
| Barracks
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="even"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 2
 
-
| Bunker
 
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 3
 
-
| Bunker
 
-
| class="nowrap" align="right" | 2
 
-
|- class="even"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 4
 
-
| Bunker
 
-
| class="nowrap" align="right" | 3
 
-
|- class="odd"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 5
 
-
| Bunker
 
-
| class="nowrap" align="right" | 4
 
|- class="even"
|- class="even"
| Bunker
| Bunker
Linia 4 095: Linia 1 394:
| Barracks
| Barracks
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
-
|- class="odd"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 6
 
-
| Bunker
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 7
 
-
| Bunker
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 8
 
-
| Bunker
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 9
 
-
| Bunker
 
-
| class="nowrap" align="right" | 8
 
|- class="odd"
|- class="odd"
| Bunker
| Bunker
Linia 4 121: Linia 1 400:
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
|- class="even"
|- class="even"
-
| Bunker
 
-
| class="nowrap" align="right" | 10
 
-
| Bunker
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 11
 
-
| Bunker
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 12
 
-
| Bunker
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 13
 
-
| Bunker
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Bunker
 
-
| class="nowrap" align="right" | 14
 
-
| Bunker
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
| Bunker
| Bunker
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| Barracks
| Barracks
| class="nowrap" align="right" | 13
| class="nowrap" align="right" | 13
-
|- class="even"
+
|- class="odd"
| Bunker
| Bunker
| class="nowrap" align="right" | 20
| class="nowrap" align="right" | 20
| Barracks
| Barracks
| class="nowrap" align="right" | 14
| class="nowrap" align="right" | 14
-
|- class="odd"
+
|- class="even"
| Bunker
| Bunker
| class="nowrap" align="right" | 25
| class="nowrap" align="right" | 25
| Barracks
| Barracks
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
-
|- class="even"
+
|- class="odd"
| Barracks
| Barracks
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Metalworks
| Metalworks
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
+
|- class="even"
| Barracks
| Barracks
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| City
| City
-
| class="nowrap" align="right" | 1
 
-
|- class="even"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 2
 
-
| Barracks
 
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 3
 
-
| Barracks
 
-
| class="nowrap" align="right" | 2
 
-
|- class="even"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 4
 
-
| Barracks
 
-
| class="nowrap" align="right" | 3
 
|- class="odd"
|- class="odd"
| Barracks
| Barracks
Linia 4 191: Linia 1 430:
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
|- class="even"
|- class="even"
-
| Barracks
 
-
| class="nowrap" align="right" | 5
 
-
| Barracks
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 6
 
-
| Barracks
 
-
| class="nowrap" align="right" | 5
 
-
|- class="even"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 7
 
-
| Barracks
 
-
| class="nowrap" align="right" | 6
 
-
|- class="odd"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 8
 
-
| Barracks
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 9
 
-
| Barracks
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
| Barracks
| Barracks
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
| City
| City
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="even"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 10
 
-
| Barracks
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 11
 
-
| Barracks
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 12
 
-
| Barracks
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 13
 
-
| Barracks
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Barracks
 
-
| class="nowrap" align="right" | 14
 
-
| Barracks
 
-
| class="nowrap" align="right" | 13
 
|- class="odd"
|- class="odd"
| Barracks
| Barracks
Linia 4 260: Linia 1 449:
| Airscrew engine
| Airscrew engine
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 2
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 1
 
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 3
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 2
 
|- class="even"
|- class="even"
| Shipyard
| Shipyard
Linia 4 275: Linia 1 454:
| Sawmill
| Sawmill
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 4
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 5
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 4
 
|- class="odd"
|- class="odd"
| Shipyard
| Shipyard
Linia 4 291: Linia 1 460:
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
|- class="even"
|- class="even"
-
| Shipyard
 
-
| class="nowrap" align="right" | 6
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 7
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 8
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 9
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 10
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
| Shipyard
| Shipyard
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
| City
| City
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 11
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 12
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 13
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 14
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 15
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 14
 
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 16
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 15
 
-
|- class="even"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 17
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 16
 
-
|- class="odd"
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 18
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 17
 
-
|- class="even"
 
-
| Gun
 
-
| class="nowrap" align="right" | 1
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 5
 
|- class="odd"
|- class="odd"
| Gun
| Gun
Linia 4 371: Linia 1 470:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| Gun
 
-
| class="nowrap" align="right" | 2
 
| Gun
| Gun
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
 +
| Shipyard
 +
| class="nowrap" align="right" | 5
|- class="odd"
|- class="odd"
-
| Gun
 
-
| class="nowrap" align="right" | 3
 
-
| Gun
 
-
| class="nowrap" align="right" | 2
 
-
|- class="even"
 
| Gun
| Gun
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
| Shipyard
| Shipyard
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
-
|- class="odd"
 
-
| Gun
 
-
| class="nowrap" align="right" | 4
 
-
| Gun
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| Gun
 
-
| class="nowrap" align="right" | 5
 
-
| Gun
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
-
| Gun
 
-
| class="nowrap" align="right" | 6
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 11
 
|- class="even"
|- class="even"
| Gun
| Gun
Linia 4 408: Linia 1 487:
| Gun
| Gun
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
| Gun
+
| Shipyard
-
| class="nowrap" align="right" | 5
+
| class="nowrap" align="right" | 11
-
|- class="even"
+
-
| Gun
+
-
| class="nowrap" align="right" | 7
+
-
| Gun
+
-
| class="nowrap" align="right" | 6
+
-
|- class="odd"
+
-
| Gun
+
-
| class="nowrap" align="right" | 8
+
-
| Gun
+
-
| class="nowrap" align="right" | 7
+
|- class="even"
|- class="even"
-
| Gun
 
-
| class="nowrap" align="right" | 9
 
-
| Gun
 
-
| class="nowrap" align="right" | 8
 
-
|- class="odd"
 
| Gun
| Gun
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
| Shipyard
| Shipyard
| class="nowrap" align="right" | 12
| class="nowrap" align="right" | 12
-
|- class="even"
 
-
| Gun
 
-
| class="nowrap" align="right" | 10
 
-
| Gun
 
-
| class="nowrap" align="right" | 9
 
|- class="odd"
|- class="odd"
| Gun
| Gun
-
| class="nowrap" align="right" | 11
+
| class="nowrap" align="right" | 12
-
| Gun
+
| Shipyard
-
| class="nowrap" align="right" | 10
+
| class="nowrap" align="right" | 13
|- class="even"
|- class="even"
| Gun
| Gun
Linia 4 446: Linia 1 505:
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="odd"
|- class="odd"
-
| Gun
 
-
| class="nowrap" align="right" | 12
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
| Gun
| Gun
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| Shipyard
| Shipyard
| class="nowrap" align="right" | 14
| class="nowrap" align="right" | 14
-
|- class="odd"
+
|- class="even"
| Gun
| Gun
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
| Shipyard
| Shipyard
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
-
|- class="even"
+
|- class="odd"
| Gun
| Gun
| class="nowrap" align="right" | 21
| class="nowrap" align="right" | 21
| Dative System
| Dative System
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="odd"
+
|- class="even"
| Gun
| Gun
| class="nowrap" align="right" | 21
| class="nowrap" align="right" | 21
| Shipyard
| Shipyard
| class="nowrap" align="right" | 16
| class="nowrap" align="right" | 16
-
|- class="even"
+
|- class="odd"
| Gun
| Gun
| class="nowrap" align="right" | 24
| class="nowrap" align="right" | 24
| Shipyard
| Shipyard
| class="nowrap" align="right" | 17
| class="nowrap" align="right" | 17
-
|- class="odd"
+
|- class="even"
| Gun
| Gun
| class="nowrap" align="right" | 27
| class="nowrap" align="right" | 27
| Shipyard
| Shipyard
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
-
|- class="even"
+
|- class="odd"
| Gun
| Gun
| class="nowrap" align="right" | 30
| class="nowrap" align="right" | 30
| Dative System
| Dative System
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="odd"
+
|- class="even"
| BalloonsBuild
| BalloonsBuild
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Secret service
| Secret service
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="even"
+
|- class="odd"
| BalloonsBuild
| BalloonsBuild
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
|- class="odd"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 2
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 1
 
|- class="even"
|- class="even"
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 3
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 2
 
-
|- class="odd"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 4
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 3
 
-
|- class="even"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 5
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 4
 
-
|- class="odd"
 
| BalloonsBuild
| BalloonsBuild
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
| Shipyard
| Shipyard
| class="nowrap" align="right" | 8
| class="nowrap" align="right" | 8
-
|- class="even"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 6
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 5
 
|- class="odd"
|- class="odd"
| BalloonsBuild
| BalloonsBuild
-
| class="nowrap" align="right" | 7
+
| class="nowrap" align="right" | 10
-
| BalloonsBuild
+
| Shipyard
-
| class="nowrap" align="right" | 6
+
| class="nowrap" align="right" | 13
-
|- class="even"
+
-
| BalloonsBuild
+
-
| class="nowrap" align="right" | 8
+
-
| BalloonsBuild
+
-
| class="nowrap" align="right" | 7
+
-
|- class="odd"
+
-
| BalloonsBuild
+
-
| class="nowrap" align="right" | 9
+
-
| BalloonsBuild
+
-
| class="nowrap" align="right" | 8
+
|- class="even"
|- class="even"
| BalloonsBuild
| BalloonsBuild
Linia 4 545: Linia 1 564:
| Secret service
| Secret service
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="odd"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 10
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 10
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 13
 
-
|- class="odd"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 11
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 12
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 13
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 14
 
-
| BalloonsBuild
 
-
| class="nowrap" align="right" | 13
 
|- class="odd"
|- class="odd"
| BalloonsBuild
| BalloonsBuild
Linia 4 606: Linia 1 595:
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
|- class="odd"
|- class="odd"
-
| Admiralty
 
-
| class="nowrap" align="right" | 1
 
-
| Fleets control technology
 
-
| class="nowrap" align="right" | 7
 
-
|- class="even"
 
| Admiralty
| Admiralty
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Senate
| Senate
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
-
|- class="odd"
+
|- class="even"
-
| Admiralty
+
-
| class="nowrap" align="right" | 2
+
| Admiralty
| Admiralty
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
| Fleets control technology
-
| Admiralty
+
| class="nowrap" align="right" | 7
-
| class="nowrap" align="right" | 3
+
-
| Admiralty
+
-
| class="nowrap" align="right" | 2
+
-
|- class="odd"
+
-
| Admiralty
+
-
| class="nowrap" align="right" | 4
+
-
| Admiralty
+
-
| class="nowrap" align="right" | 3
+
-
|- class="even"
+
-
| Admiralty
+
-
| class="nowrap" align="right" | 5
+
-
| Admiralty
+
-
| class="nowrap" align="right" | 4
+
|- class="odd"
|- class="odd"
| Admiralty
| Admiralty
Linia 4 640: Linia 1 609:
| Fleets control technology
| Fleets control technology
| class="nowrap" align="right" | 10
| class="nowrap" align="right" | 10
-
|- class="even"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 6
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 7
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 8
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 9
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 8
 
|- class="even"
|- class="even"
| Admiralty
| Admiralty
Linia 4 665: Linia 1 614:
| Fleets control technology
| Fleets control technology
| class="nowrap" align="right" | 13
| class="nowrap" align="right" | 13
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 10
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 9
 
-
|- class="even"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 11
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 10
 
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 12
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 11
 
-
|- class="even"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 13
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 12
 
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 14
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 13
 
-
|- class="even"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 15
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 14
 
|- class="odd"
|- class="odd"
| Admiralty
| Admiralty
Linia 4 700: Linia 1 619:
| Fleets control technology
| Fleets control technology
| class="nowrap" align="right" | 16
| class="nowrap" align="right" | 16
-
|- class="even"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 16
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 15
 
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 17
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 16
 
-
|- class="even"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 18
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 17
 
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 19
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 18
 
|- class="even"
|- class="even"
| Admiralty
| Admiralty
Linia 4 725: Linia 1 624:
| Fleets control technology
| Fleets control technology
| class="nowrap" align="right" | 20
| class="nowrap" align="right" | 20
-
|- class="odd"
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 20
 
-
| Admiralty
 
-
| class="nowrap" align="right" | 19
 
-
|- class="even"
 
-
| Platform
 
-
| class="nowrap" align="right" | 1
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 9
 
|- class="odd"
|- class="odd"
| Platform
| Platform
Linia 4 746: Linia 1 635:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Cristals works
+
| Platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Windmill
+
| Shipyard
-
| class="nowrap" align="right" | 4
+
| class="nowrap" align="right" | 9
|- class="even"
|- class="even"
| Cristals works
| Cristals works
Linia 4 761: Linia 1 650:
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
|- class="even"
|- class="even"
-
| Cristals works
 
-
| class="nowrap" align="right" | 2
 
| Cristals works
| Cristals works
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
+
| Windmill
-
| Cristals works
+
-
| class="nowrap" align="right" | 3
+
-
| Cristals works
+
-
| class="nowrap" align="right" | 2
+
-
|- class="even"
+
-
| Cristals works
+
| class="nowrap" align="right" | 4
| class="nowrap" align="right" | 4
-
| Cristals works
 
-
| class="nowrap" align="right" | 3
 
-
|- class="odd"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 5
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 4
 
-
|- class="even"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 6
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 5
 
-
|- class="odd"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 7
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 6
 
-
|- class="even"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 8
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 7
 
-
|- class="odd"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 9
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 8
 
-
|- class="even"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 10
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 9
 
-
|- class="odd"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 11
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 10
 
-
|- class="even"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 12
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 11
 
-
|- class="odd"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 13
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 12
 
-
|- class="even"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 14
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 13
 
|- class="odd"
|- class="odd"
-
| Cristals works
 
-
| class="nowrap" align="right" | 15
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 14
 
-
|- class="even"
 
| Cristals works
| Cristals works
| class="nowrap" align="right" | 15
| class="nowrap" align="right" | 15
| Magnetic energy
| Magnetic energy
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 16
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 15
 
|- class="even"
|- class="even"
-
| Cristals works
 
-
| class="nowrap" align="right" | 17
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 16
 
-
|- class="odd"
 
| Cristals works
| Cristals works
| class="nowrap" align="right" | 18
| class="nowrap" align="right" | 18
| Magnetic energy
| Magnetic energy
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="even"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 18
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 17
 
|- class="odd"
|- class="odd"
-
| Cristals works
 
-
| class="nowrap" align="right" | 19
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 18
 
-
|- class="even"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 20
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 19
 
-
|- class="odd"
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 21
 
-
| Cristals works
 
-
| class="nowrap" align="right" | 20
 
-
|- class="even"
 
| Cristals works
| Cristals works
| class="nowrap" align="right" | 21
| class="nowrap" align="right" | 21
| Magnetic energy
| Magnetic energy
| class="nowrap" align="right" | 7
| class="nowrap" align="right" | 7
-
|- class="odd"
+
|- class="even"
| Cristals works
| Cristals works
| class="nowrap" align="right" | 23
| class="nowrap" align="right" | 23
| Magnetic energy
| Magnetic energy
| class="nowrap" align="right" | 9
| class="nowrap" align="right" | 9
-
|- class="even"
 
-
| Command interplanetary
 
-
| class="nowrap" align="right" | 1
 
-
| Rocket Drive Technology
 
-
| class="nowrap" align="right" | 1
 
|- class="odd"
|- class="odd"
| Command interplanetary
| Command interplanetary
Linia 4 896: Linia 1 685:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Teleport
+
| Command interplanetary
 +
| class="nowrap" align="right" | 1
 +
| Rocket Drive Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Shipyard
 
-
| class="nowrap" align="right" | 13
 
|- class="even"
|- class="even"
| Teleport
| Teleport
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Teleport Technology
+
| Shipyard
-
| class="nowrap" align="right" | 1
+
| class="nowrap" align="right" | 13
|- class="odd"
|- class="odd"
| Teleport
| Teleport
Linia 4 911: Linia 1 700:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| Fly fortress - Repair
+
| Teleport
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Build of platform
+
| Teleport Technology
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
Linia 4 926: Linia 1 715:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| Fly fortress - Defense Guns
+
| Fly fortress - Repair
 +
| class="nowrap" align="right" | 1
 +
| Build of platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Eleboration new ships units
 
-
| class="nowrap" align="right" | 5
 
|- class="even"
|- class="even"
| Fly fortress - Defense Guns
| Fly fortress - Defense Guns
Linia 4 951: Linia 1 740:
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
|- class="even"
|- class="even"
 +
| Fly fortress - Defense Guns
 +
| class="nowrap" align="right" | 1
 +
| Eleboration new ships units
 +
| class="nowrap" align="right" | 5
 +
|- class="odd"
| Fly fortress - Heavy guns
| Fly fortress - Heavy guns
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Sound arms technology
| Sound arms technology
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
-
|- class="odd"
+
|- class="even"
| Fly fortress - Heavy guns
| Fly fortress - Heavy guns
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Eleboration new ships units
| Eleboration new ships units
| class="nowrap" align="right" | 6
| class="nowrap" align="right" | 6
-
|- class="even"
+
|- class="odd"
| Fly fortress - Heavy guns
| Fly fortress - Heavy guns
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Shipyard
| Shipyard
| class="nowrap" align="right" | 13
| class="nowrap" align="right" | 13
-
|- class="odd"
+
|- class="even"
| Fly fortress - Heavy guns
| Fly fortress - Heavy guns
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Build of Fortress
| Build of Fortress
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="even"
+
|- class="odd"
| Fly fortress - Heavy guns
| Fly fortress - Heavy guns
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Platform
| Platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
|- class="odd"
 
-
| Fly fortress - Super gun
 
-
| class="nowrap" align="right" | 1
 
-
| Shipyard
 
-
| class="nowrap" align="right" | 14
 
|- class="even"
|- class="even"
| Fly fortress - Super gun
| Fly fortress - Super gun
Linia 4 991: Linia 1 780:
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| Fly fortress - Tow boat
+
| Fly fortress - Super gun
-
| class="nowrap" align="right" | 1
+
-
| Platform
+
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
 +
| Shipyard
 +
| class="nowrap" align="right" | 14
|- class="odd"
|- class="odd"
| Fly fortress - Tow boat
| Fly fortress - Tow boat
Linia 5 006: Linia 1 795:
| class="nowrap" align="right" | 11
| class="nowrap" align="right" | 11
|- class="odd"
|- class="odd"
-
| Fly fortress - Armour
+
| Fly fortress - Tow boat
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
| Platform
| Platform
Linia 5 021: Linia 1 810:
| class="nowrap" align="right" | 11
| class="nowrap" align="right" | 11
|- class="even"
|- class="even"
-
| AGE I
+
| Fly fortress - Armour
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Laboratory
+
| Platform
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="odd"
|- class="odd"
-
| AGE II
+
| AGE I
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Colonization technology
+
| Laboratory
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
Linia 5 048: Linia 1 837:
| AGE II
| AGE II
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Laboratory
+
| Colonization technology
-
| class="nowrap" align="right" | 6
+
| class="nowrap" align="right" | 1
|- class="even"
|- class="even"
-
| AGE III
+
| AGE II
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Magnetic arms
+
| Laboratory
-
| class="nowrap" align="right" | 3
+
| class="nowrap" align="right" | 6
|- class="odd"
|- class="odd"
| AGE III
| AGE III
Linia 5 063: Linia 1 852:
| AGE III
| AGE III
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Elaboration new land units
+
| Magnetic arms
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="odd"
|- class="odd"
Linia 5 071: Linia 1 860:
| class="nowrap" align="right" | 5
| class="nowrap" align="right" | 5
|- class="even"
|- class="even"
-
| AGE IV
+
| AGE III
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1
-
| Extraction systems
+
| Elaboration new land units
-
| class="nowrap" align="right" | 2
+
| class="nowrap" align="right" | 3
|- class="odd"
|- class="odd"
| AGE IV
| AGE IV
Linia 5 081: Linia 1 870:
| class="nowrap" align="right" | 3
| class="nowrap" align="right" | 3
|- class="even"
|- class="even"
 +
| AGE IV
 +
| class="nowrap" align="right" | 1
 +
| Extraction systems
 +
| class="nowrap" align="right" | 2
 +
|- class="odd"
| AGE IV
| AGE IV
| class="nowrap" align="right" | 1
| class="nowrap" align="right" | 1

Wersja z 10:09, 28 paź 2009

Nazwa objektu Poziom objektu Objekt wymagany Poziom wymaganego objektu
Airscrew engine 1 AGE I 1
Airscrew engine 1 Laboratory 1
Internal combustion 1 Laboratory 2
Internal combustion 1 Fleets control technology 1
Internal combustion 1 Airscrew engine 2
Wooden armour 1 Laboratory 2
Wooden armour 1 AGE I 1
Fleets control technology 1 Laboratory 3
Fleets control technology 1 AGE I 1
Better armour 1 Wooden armour 3
Better armour 1 Laboratory 4
Better armour 1 Fleets control technology 3
Colonization technology 1 Laboratory 6
Colonization technology 1 Fleets control technology 5
Colonization technology 1 Counter-espionage 3
Colonization technology 1 Internal combustion 4
Colonization technology 7 AGE III 1
Counter-espionage 1 Internal combustion 1
Counter-espionage 1 Fleets control technology 2
Counter-espionage 1 Laboratory 2
Magnetic drive 1 Laboratory 7
Magnetic drive 1 Magnetic energy 2
Magnetic energy 1 Defence Field Technology 1
Magnetic energy 1 Laboratory 6
Magnetic energy 1 AGE II 1
Steel armour 1 AGE II 1
Steel armour 1 Laboratory 6
Land units arms 1 Steel armour 4
Land units arms 1 Laboratory 9
Land units arms 1 Defence Field Technology 1
Land units arms 1 Better armour 2
Defence Field Technology 1 Laboratory 8
Defence Field Technology 1 AGE II 1
Elaboration new land units 1 Better armour 6
Elaboration new land units 1 Land units arms 3
Elaboration new land units 1 Laboratory 8
Elaboration new land units 1 Eleboration new ships units 1
Elaboration new land units 1 Defence Field Technology 1
Eleboration new ships units 1 Steel armour 4
Eleboration new ships units 1 Laboratory 8
Pulse power arms 1 Laboratory 9
Pulse power arms 1 Magnetic arms 4
Pulse power arms 1 Eleboration new ships units 3
Magnetic arms 1 Magnetic energy 2
Magnetic arms 1 Steel armour 3
Magnetic arms 1 Laboratory 9
Dative System 1 Eleboration new ships units 3
Dative System 1 Laboratory 10
Sound arms technology 1 Laboratory 12
Sound arms technology 1 AGE III 1
Extraction systems 1 Laboratory 14
Extraction systems 1 Build of platform 1
Extraction systems 1 Sound arms technology 2
Build of platform 1 Laboratory 12
Build of platform 1 AGE III 1
Build of platform 1 Colonization technology 5
Wind Technology 1 Build of platform 1
Wind Technology 1 Laboratory 14
Rocket Drive Technology 1 Build of platform 1
Rocket Drive Technology 1 Laboratory 12
Rocket Drive Technology 1 Shipyard 10
Teleport Technology 1 Laboratory 16
Teleport Technology 1 AGE IV 1
Build of Fortress 1 Shipyard 16
Build of Fortress 1 AGE IV 1
Build of Fortress 1 Laboratory 17
Build of Fortress - Super Gun 1 Shipyard 18
Build of Fortress - Super Gun 1 Teleport Technology 1
Build of Fortress - Super Gun 1 Laboratory 19
Build of Fortress - Super Gun 1 Build of Fortress 1
City police 1 Barracks 1
Light infantry 1 Laboratory 2
Light infantry 1 Barracks 2
Heavy infantry 1 Barracks 4
Heavy infantry 1 Better armour 2
Heavy infantry 1 Land units arms 2
Light machine 1 Better armour 3
Light machine 1 Land units arms 3
Light machine 1 Shipyard 5
Light machine 1 Barracks 4
Heavy machine 1 Better armour 4
Heavy machine 1 Land units arms 4
Heavy machine 1 Elaboration new land units 2
Heavy machine 1 Barracks 7
Armoured Vehicle 1 Better armour 5
Armoured Vehicle 1 AGE III 1
Armoured Vehicle 1 Land units arms 6
Armoured Vehicle 1 Elaboration new land units 4
Armoured Vehicle 1 Barracks 6
Heavy Armoured Vehicle 1 Barracks 7
Heavy Armoured Vehicle 1 Better armour 7
Heavy Armoured Vehicle 1 Land units arms 6
Heavy Armoured Vehicle 1 AGE III 1
Heavy Armoured Vehicle 1 Elaboration new land units 5
Counter-Espionage 1 Secret service 1
Counter-Espionage 1 Barracks 6
Energetic Balloon 1 Shipyard 7
Energetic Balloon 1 Wind Technology 1
Light Jet-Fighter 1 Shipyard 1
Light Jet-Fighter 1 Airscrew engine 1
Heavy Jet-Fighter 1 Wooden armour 1
Heavy Jet-Fighter 1 Shipyard 3
Heavy Jet-Fighter 1 Internal combustion 3
Torpedo-Boat 1 Wooden armour 3
Torpedo-Boat 1 Internal combustion 5
Torpedo-Boat 1 Shipyard 4
Frigate 1 Steel armour 2
Frigate 1 Magnetic drive 1
Frigate 1 Shipyard 6
Frigate 1 Eleboration new ships units 1
Frigate 1 Wooden armour 7
Cruiser 1 Steel armour 5
Cruiser 1 Pulse power arms 2
Cruiser 1 Eleboration new ships units 2
Cruiser 1 Shipyard 8
Battleship 1 Sound arms technology 3
Battleship 1 Eleboration new ships units 5
Battleship 1 Shipyard 14
Battleship 1 Steel armour 8
Raider 1 Shipyard 8
Raider 1 Magnetic drive 3
Raider 1 Steel armour 4
Raider 1 Magnetic arms 2
Raider 1 Eleboration new ships units 2
Little Cargo Ship 1 Wooden armour 1
Little Cargo Ship 1 Shipyard 3
Big Cargo Ship 1 Steel armour 1
Big Cargo Ship 1 Wooden armour 2
Big Cargo Ship 1 Shipyard 6
Big Cargo Ship 1 Magnetic drive 1
Big Cargo Ship 1 Fleets control technology 9
Colonization Ship 1 Wooden armour 5
Colonization Ship 1 Shipyard 5
Colonization Ship 1 Internal combustion 7
Colonization Ship 1 Colonization technology 2
Recconaissance Ship 1 Internal combustion 6
Recconaissance Ship 1 Counter-espionage 1
Recconaissance Ship 1 Wooden armour 4
Recconaissance Ship 1 Shipyard 5
Fly fortress 1 Magnetic arms 4
Fly fortress 1 Pulse power arms 4
Fly fortress 1 Shipyard 16
Fly fortress 1 Build of Fortress 1
Fly fortress 1 Sound arms technology 4
Fly fortress 1 Eleboration new ships units 6
Spy Balloons 1 Shipyard 4
Spy Balloons 1 Wooden armour 4
Spy Balloons 1 BalloonsBuild 1
Tow boat 1 Eleboration new ships units 3
Tow boat 1 Wooden armour 1
Tow boat 1 Magnetic drive 6
Tow boat 1 Shipyard 9
Tow boat 1 Magnetic energy 6
Tow boat 1 Platform 1
Picker 1 Internal combustion 6
Picker 1 Shipyard 6
Picker 1 Steel armour 1
Picker 1 Extraction systems 1
Refinery 1 Internal combustion 9
Refinery 1 Steel armour 2
Refinery 1 Extraction systems 2
Refinery 1 Shipyard 7
Interplanetary Ship 1 Eleboration new ships units 4
Interplanetary Ship 1 Rocket Drive Technology 2
Interplanetary Ship 1 Shipyard 10
Interplanetary Ship 1 Command interplanetary 1
Monitions 1 Eleboration new ships units 3
Monitions 1 Gun 3
Anti-Monitions 1 Gun 1
Anti-Monitions 1 Steel armour 1
Light defencive gun 1 Shipyard 1
Hight defencive gun 1 Shipyard 2
Magnetic gun 1 Shipyard 4
Magnetic gun 1 Magnetic arms 1
Defencive tower 1 Shipyard 4
Defencive tower 1 Defence area 5
Impulse gun 1 Pulse power arms 1
Impulse gun 1 Shipyard 7
Impulse gun 1 Defence area 4
Heavy magnetic gun 1 Magnetic arms 3
Heavy magnetic gun 1 Shipyard 5
Heavy magnetic gun 1 Defence area 3
Heavy impulsegun 1 Pulse power arms 2
Heavy impulsegun 1 Shipyard 9
Heavy impulsegun 1 Defence area 5
Heavy Gun 1 Shipyard 10
Heavy Gun 1 Defence area 6
Heavy Gun 1 Sound arms technology 1
Heavy Soung Gun 1 Shipyard 12
Heavy Soung Gun 1 Defence area 7
Heavy Soung Gun 1 Sound arms technology 2
Spy 1 Secret service 5
Spy 1 Counter-espionage 4
Spy 1 Land units arms 1
Interplanetary ship - motor 1 Shipyard 8
Interplanetary ship - motor 1 Command interplanetary 1
Interplanetary ship - motor 1 Eleboration new ships units 4
Interplanetary ship - motor 1 Rocket Drive Technology 1
Windmill 18 AGE II 1
Guild 3 Windmill 3
Guild 6 Windmill 6
Guild 9 Windmill 9
Guild 9 Internal combustion 1
Guild 12 Windmill 12
Guild 12 Internal combustion 2
Guild 15 Windmill 15
Guild 15 Internal combustion 4
Guild 18 Internal combustion 6
Guild 18 Windmill 18
Guild 21 Windmill 21
Guild 21 Internal combustion 9
City 1 Metalworks 2
City 1 Windmill 2
City 1 Guild 1
City 1 Sawmill 3
City 3 Metalworks 3
City 3 Windmill 4
City 3 Sawmill 5
City 6 Metalworks 6
City 6 Windmill 6
City 6 Guild 2
City 6 Sawmill 6
City 9 Metalworks 9
City 9 Windmill 8
City 9 Sawmill 7
City 12 Metalworks 13
City 12 Windmill 10
City 12 Guild 3
City 12 Sawmill 8
City 12 AGE II 1
City 15 Sawmill 9
City 15 Metalworks 15
City 15 Windmill 14
City 18 Sawmill 10
City 18 Metalworks 16
City 18 Windmill 19
City 21 Metalworks 18
City 21 Windmill 22
City 21 AGE III 1
City 21 Sawmill 12
Secret service 1 Counter-espionage 1
Secret service 1 Laboratory 2
Secret service 5 Barracks 3
Secret service 10 Barracks 6
Secret service 15 Barracks 9
Secret service 20 Barracks 12
Secret service 20 City 6
Secret service 25 Barracks 15
Secret service 30 City 8
Secret service 30 Barracks 18
Laboratory 1 City 2
Laboratory 3 City 3
Laboratory 6 City 5
Laboratory 9 City 7
Laboratory 12 Cristals works 9
Laboratory 15 Cristals works 11
Laboratory 18 Cristals works 13
Laboratory 21 Cristals works 15
Laboratory 24 Cristals works 18
Laboratory 27 Cristals works 20
Laboratory 30 Cristals works 23
Defence area 1 Defence Field Technology 1
Defence area 1 Laboratory 2
Defence area 5 Laboratory 3
Defence area 10 Laboratory 5
Defence area 15 Laboratory 7
Defence area 20 Laboratory 9
Defence area 25 Laboratory 12
Defence area 30 Laboratory 15
Senate 1 City 2
Senate 5 City 4
Senate 10 City 6
Senate 15 City 8
Senate 20 City 10
Senate 25 City 13
Senate 30 City 16
Bunker 1 Barracks 3
Bunker 5 Barracks 7
Bunker 10 Barracks 12
Bunker 15 Barracks 13
Bunker 20 Barracks 14
Bunker 25 Barracks 15
Barracks 1 Metalworks 3
Barracks 1 City 1
Barracks 5 Metalworks 7
Barracks 10 City 5
Barracks 18 City 6
Barracks 21 City 7
Shipyard 1 Airscrew engine 1
Shipyard 3 Sawmill 5
Shipyard 6 Sawmill 8
Shipyard 10 City 6
Gun 1 Dative System 1
Gun 1 Shipyard 5
Gun 3 Shipyard 8
Gun 6 Dative System 2
Gun 6 Shipyard 11
Gun 9 Shipyard 12
Gun 12 Shipyard 13
Gun 12 Dative System 3
Gun 15 Shipyard 14
Gun 18 Shipyard 15
Gun 21 Dative System 4
Gun 21 Shipyard 16
Gun 24 Shipyard 17
Gun 27 Shipyard 18
Gun 30 Dative System 6
BalloonsBuild 1 Secret service 5
BalloonsBuild 1 Shipyard 4
BalloonsBuild 5 Shipyard 8
BalloonsBuild 10 Shipyard 13
BalloonsBuild 10 Secret service 6
BalloonsBuild 15 Shipyard 15
BalloonsBuild 15 Secret service 7
BalloonsBuild 20 Shipyard 16
BalloonsBuild 25 Shipyard 17
BalloonsBuild 25 Secret service 8
BalloonsBuild 30 Shipyard 18
Admiralty 1 Senate 5
Admiralty 1 Fleets control technology 7
Admiralty 5 Fleets control technology 10
Admiralty 10 Fleets control technology 13
Admiralty 15 Fleets control technology 16
Admiralty 20 Fleets control technology 20
Platform 1 City 12
Platform 1 Build of platform 1
Platform 1 Shipyard 9
Cristals works 1 City 3
Cristals works 1 Warehouse 4
Cristals works 1 Windmill 4
Cristals works 15 Magnetic energy 1
Cristals works 18 Magnetic energy 3
Cristals works 21 Magnetic energy 7
Cristals works 23 Magnetic energy 9
Command interplanetary 1 Shipyard 12
Command interplanetary 1 Platform 1
Command interplanetary 1 Rocket Drive Technology 1
Teleport 1 Shipyard 13
Teleport 1 Platform 1
Teleport 1 Teleport Technology 1
Fly fortress - Repair 1 Shipyard 13
Fly fortress - Repair 1 Platform 1
Fly fortress - Repair 1 Build of platform 1
Fly fortress - Defense Guns 1 Shipyard 11
Fly fortress - Defense Guns 1 Build of Fortress 1
Fly fortress - Defense Guns 1 Platform 1
Fly fortress - Defense Guns 1 Pulse power arms 6
Fly fortress - Defense Guns 1 Eleboration new ships units 5
Fly fortress - Heavy guns 1 Sound arms technology 3
Fly fortress - Heavy guns 1 Eleboration new ships units 6
Fly fortress - Heavy guns 1 Shipyard 13
Fly fortress - Heavy guns 1 Build of Fortress 1
Fly fortress - Heavy guns 1 Platform 1
Fly fortress - Super gun 1 Build of Fortress - Super Gun 1
Fly fortress - Super gun 1 Platform 1
Fly fortress - Super gun 1 Shipyard 14
Fly fortress - Tow boat 1 Build of Fortress 1
Fly fortress - Tow boat 1 Shipyard 11
Fly fortress - Tow boat 1 Platform 1
Fly fortress - Armour 1 Build of Fortress 1
Fly fortress - Armour 1 Shipyard 11
Fly fortress - Armour 1 Platform 1
AGE I 1 Laboratory 1
AGE II 1 Internal combustion 4
AGE II 1 Fleets control technology 3
AGE II 1 Counter-espionage 4
AGE II 1 Colonization technology 1
AGE II 1 Laboratory 6
AGE III 1 Laboratory 12
AGE III 1 Magnetic arms 3
AGE III 1 Eleboration new ships units 5
AGE III 1 Elaboration new land units 3
AGE IV 1 Rocket Drive Technology 3
AGE IV 1 Extraction systems 2
AGE IV 1 Laboratory 16
Osobiste
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